Search found 53 matches

by AllDarnDavey
Tue Jul 07, 2020 10:01 pm
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 11460

Re: [4.1.5] Sprite Cycling

I wasn't aware Dale had a different version of sprite cycling. Did he post it to facebook or discord rather then the forums (I'm rarely on discord, and I'm almost never on facebook)? Dale definitively has more experience with 6502 assembly, and NesMaker in general then I do, so I'd be interested if ...
by AllDarnDavey
Tue Jul 07, 2020 9:30 pm
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 11460

Re: [4.1.5] Sprite Cycling

Is there a way to activate the sprite flicker ONLY when four or more sprites appear on the same horizontal row? For me, this change causes the enemy sprites to constantly flicker regardless of how many or position. Huh... that's strange. The code doesn't actually turn drawing of sprites on or off a...
by AllDarnDavey
Mon Jun 01, 2020 8:21 pm
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 11460

Re: [4.1.5] Sprite Cycling

Bit 5 of $2002 is labeled as sprite overflow. It is flagged when there are more than 8 sprites per scanline, though the wiki states that it is buggy. I haven't tested, but do you think it would be possible to use this in conjunction to your sprite cycling code, so that the cycling only occurs when ...
by AllDarnDavey
Thu May 14, 2020 1:10 am
Forum: Community Tutorials
Topic: Action Step Animations (aka Gradius-Style)(4.15)
Replies: 1
Views: 218

Re: Action Step Animations (aka Gradius-Style)(4.15)

This is awesome! As someone who never goes on Facebook thanks for sharing here.
by AllDarnDavey
Fri May 08, 2020 1:55 am
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 11460

Re: [4.1.5] Sprite Cycling

Routines\Basic\ModuleScripts\HurtWinLoseDeath\HandleHurtMonster.asm(78): Unknown label. Routines\Basic\\MainASM.asm(424): Unknown label. Routines\Basic\\System\HandleUpdateObjects.asm(344): Unknown label. demo.txt written. IDK what I did wrong I removed and then replace the code First thing I would...
by AllDarnDavey
Sun May 03, 2020 12:07 am
Forum: Graphics
Topic: Rotsprite - Useful program for rotating your pixel art.
Replies: 8
Views: 1488

Re: Rotsprite - Useful program for rotating your pixel art.

It does resizing pixel art better as well? I might use that even more then rotation.
by AllDarnDavey
Sat May 02, 2020 11:23 pm
Forum: Graphics
Topic: Rotsprite - Useful program for rotating your pixel art.
Replies: 8
Views: 1488

Re: Rotsprite - Useful program for rotating your pixel art.

Thanks for this! I could definitely see using this, I've been using nearest neighbor when rotating in Photoshop, and while it doesn't blur the pixels, it tends to give a crude SNES Mode-7 rotation look(okay, but a bit blocky and disjointed). This does seem to do a better job, and is free :) I wish t...
by AllDarnDavey
Thu Mar 26, 2020 10:50 pm
Forum: Scripts
Topic: Possible [4.1] OneWayTile fix
Replies: 4
Views: 1324

Re: Possible [4.1] OneWayTile fix

Nice work!
I might have to dust off my old project and actually try and finish it now that I'm stuck at home. :)
by AllDarnDavey
Thu Dec 19, 2019 8:15 pm
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 11460

Re: [4.1.5] Sprite Cycling

Nice... glad you figured it out.
by AllDarnDavey
Sat Dec 14, 2019 12:48 am
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 11460

Re: [4.1.5] Sprite Cycling

At some point this modification stopped working for me. The only other modification that I made to this script was the "make bosses not reset on hurt" trick from this thread: [url]http://www.nesmakers.com/viewtopic.php?f=40&t=2298&p=14039&hilit=timer#p14039[/url] Any idea why this could be? Hmm... ...