Search found 36 matches: shit
Searched query: shit
... underwater bridge elements/underwater vegetation.) Im fairly pleased with this tileset now, and finishing this made me realize just how much in shit i actually dipped myself into, just the thought that i'll have to pull out atleast 3 more tilesets of equal quality gives me the creeps x.x
- Mon Mar 11, 2019 7:04 pm
- Forum: OFFICIAL NESMAKER COMPETITION
- Topic: RECEIVED SUBMISSIONS
- Replies: 24
- Views: 1289
... that were missing from the original demo, and thus greatly improved playability and depth... I don't know how in the damn 11th hour I managed to shit out the code for ducking attack, projectile subweapon and high jump shoes, but yesterday clearly was no bullshitting around for a lot of us.. I ...
- Wed Mar 06, 2019 10:37 pm
- Forum: Finished Games & Demos
- Topic: "D" - Demo Version 3 - Horror
- Replies: 13
- Views: 394
... it was an obscure 3DO/Playstation release, I think your game manages to be more scary though. https://en.wikipedia.org/wiki/D_(video_game) Well shit, I had no idea this existed hahaha! Thanks for the feedback, I wanted to start with an unease of sound and repeat it. I will be changing the name ...
... bothers the fuck out of me though, is that a lot of games used similar engines (did some guy made a 2d template for nes???) There is some crazy shit going on. - You got the regular games with sub par graphics, but that probably took so much work to get done anyway but there eh. - You got the ...
Fuckin' shit, I got it... Studied MistSonatas and Natendo's scripts, but ended up gutting them and inserting the original Left and right movement scripts. LDY player1_object LDA #$00 STA temp LDA Object_x_hi,y CMP Object_x_hi,x ...
... CMP #%00000110 but it's still doing it apparently, it just picks the facing direction of the monster... man im really starting to lose my shit over this. i even tried to make my inputs set a new var based on my moving direction, and use that instead of the object_movement, and it STILL ...
- Thu Feb 21, 2019 11:46 pm
- Forum: Ask For Help
- Topic: Calling an AI Action as a subroutine?
- Replies: 13
- Views: 305
... RIP at this point. i believe it has something to do with the fact that the monsters on screen are running their own scripts which keep loading shit into X, and if i grab my wall tile just at the right moment, there's something else than the player in X and the check fails. That said, NES is ...
- Tue Feb 19, 2019 12:14 pm
- Forum: Suggestions
- Topic: User variables in screen info
- Replies: 0
- Views: 60
I think this would come in extremely handy, to be able to set the value of a custom var in the screen info section.. you could do some greasy shit without touching too much code if all it took to set a specific variable was simply entering the next screen, not unlike the flags, but I'd say maybe ...