Search found 36 matches: shit

Searched query: shit

by Mugi
Sat Mar 16, 2019 5:06 pm
Forum: WIP
Topic: Dimension Shift
Replies: 120
Views: 3479

Re: Dimension Shift

... underwater bridge elements/underwater vegetation.) Im fairly pleased with this tileset now, and finishing this made me realize just how much in shit i actually dipped myself into, just the thought that i'll have to pull out atleast 3 more tilesets of equal quality gives me the creeps x.x
by digit2600
Mon Mar 11, 2019 7:04 pm
Forum: OFFICIAL NESMAKER COMPETITION
Topic: RECEIVED SUBMISSIONS
Replies: 24
Views: 1289

Re: RECEIVED SUBMISSIONS

... that were missing from the original demo, and thus greatly improved playability and depth... I don't know how in the damn 11th hour I managed to shit out the code for ducking attack, projectile subweapon and high jump shoes, but yesterday clearly was no bullshitting around for a lot of us.. I ...
by CloserClover
Wed Mar 06, 2019 10:37 pm
Forum: Finished Games & Demos
Topic: "D" - Demo Version 3 - Horror
Replies: 13
Views: 394

Re: "D" - Demo Version 3 - Horror

... it was an obscure 3DO/Playstation release, I think your game manages to be more scary though. https://en.wikipedia.org/wiki/D_(video_game) Well shit, I had no idea this existed hahaha! Thanks for the feedback, I wanted to start with an unease of sound and repeat it. I will be changing the name ...
by drexegar
Sat Mar 02, 2019 2:57 pm
Forum: WIP
Topic: Dimension Shift
Replies: 120
Views: 3479

Re: Dimension Drive

... bothers the fuck out of me though, is that a lot of games used similar engines (did some guy made a 2d template for nes???) There is some crazy shit going on. - You got the regular games with sub par graphics, but that probably took so much work to get done anyway but there eh. - You got the ...
by digit2600
Wed Feb 27, 2019 8:55 pm
Forum: Ask For Help
Topic: chase player script
Replies: 2
Views: 114

Re: chase player script

Fuckin' shit, I got it... Studied MistSonatas and Natendo's scripts, but ended up gutting them and inserting the original Left and right movement scripts. LDY player1_object LDA #$00 STA temp LDA Object_x_hi,y CMP Object_x_hi,x ...
by digit2600
Wed Feb 27, 2019 8:48 pm
Forum: Ask For Help
Topic: chase player script
Replies: 2
Views: 114

chase player script

... to rewrite that: Ldx player_object Lda object_movement_x Cmp BMI move left (Move right script) MoveLeft: (MoveLeft script) Rts Have I completely shit out here ?
by Mugi
Fri Feb 22, 2019 10:26 pm
Forum: Ask For Help
Topic: weird collision issues.
Replies: 24
Views: 293

Re: weird collision issues.

... CMP #%00000110 but it's still doing it apparently, it just picks the facing direction of the monster... man im really starting to lose my shit over this. i even tried to make my inputs set a new var based on my moving direction, and use that instead of the object_movement, and it STILL ...
by Mugi
Thu Feb 21, 2019 11:46 pm
Forum: Ask For Help
Topic: Calling an AI Action as a subroutine?
Replies: 13
Views: 305

Re: Calling an AI Action as a subroutine?

... RIP at this point. i believe it has something to do with the fact that the monsters on screen are running their own scripts which keep loading shit into X, and if i grab my wall tile just at the right moment, there's something else than the player in X and the check fails. That said, NES is ...
by digit2600
Tue Feb 19, 2019 12:14 pm
Forum: Suggestions
Topic: User variables in screen info
Replies: 0
Views: 60

User variables in screen info

I think this would come in extremely handy, to be able to set the value of a custom var in the screen info section.. you could do some greasy shit without touching too much code if all it took to set a specific variable was simply entering the next screen, not unlike the flags, but I'd say maybe ...
by digit2600
Fri Feb 15, 2019 9:34 pm
Forum: Ask For Help
Topic: change warp tiles to doors
Replies: 9
Views: 136

Re: change warp tiles to doors

Fuckin' shit dude, it worked !