Search found 115 matches

by WillElm
Fri Dec 13, 2019 12:10 am
Forum: Scripts
Topic: [4.1.5] Sprite Cycling
Replies: 33
Views: 14264

Re: [4.1.5] Sprite Cycling

At some point this modification stopped working for me. The only other modification that I made to this script was the "make bosses not reset on hurt" trick from this thread: [url]http://www.nesmakers.com/viewtopic.php?f=40&t=2298&p=14039&hilit=timer#p14039[/url]

Any idea why this could be?
by WillElm
Sun May 19, 2019 6:50 pm
Forum: Ask For Help
Topic: A bunch of questions i have about nesm
Replies: 41
Views: 6444

Re: A bunch of questions i have about nesm

Well, that's basically the same thing when you think about it. Your variable would put you in 4 way control mode on the world map, then when you enter a level by warping, the variable would set you into platforming control mode. Again, the major hurdle would be the fact that if you wanted to have mu...
by WillElm
Sun May 19, 2019 5:41 pm
Forum: Ask For Help
Topic: A bunch of questions i have about nesm
Replies: 41
Views: 6444

Re: A bunch of questions i have about nesm

And I guess if you wanted to have the kind of thing where you walk around on a top down world map and go down into "dungeons", you'd only be able to have one "entrance" per screen, unless you set up some kind of multi-warp system, which is more involved.
by WillElm
Sun May 19, 2019 4:26 pm
Forum: Ask For Help
Topic: A bunch of questions i have about nesm
Replies: 41
Views: 6444

Re: A bunch of questions i have about nesm

This thread and the threads that Dale links in his replies could get you started on that. My game is a scrolling platformer that has "flying shoot em up levels" in between each level as a sort of bonus. I did it by setting a variable (after fixing the ignore gravity problem, of course), and using th...
by WillElm
Sat May 18, 2019 11:31 pm
Forum: Code
Topic: A More Platformer Friendly Recoil
Replies: 16
Views: 8556

Re: A More Platformer Friendly Recoil

I implemented this and it worked for the player, but now my monsters only recoil to the left. I see the JSR for DetermineRecoilDirection in HandleMonsterHurt.asm. I find it weird that in the default code, the monsters recoil AWAY from the player, where in this modified code, they only go to the left...
by WillElm
Sat May 18, 2019 4:54 pm
Forum: Scripts
Topic: Make bosses not reset on hurt [4.1+]
Replies: 14
Views: 6322

Re: Make bosses not reset on hurt [4.1+]

No problem of course. Yeah, my post in this thread, along with my post here: [url]http://nesmakers.com/viewtopic.php?f=60&t=2705&p=16961#p16961[/url] Are related. Because if you want to implement the code here in this thread, you will have to go comment out all those constants, at least I thinking i...
by WillElm
Sat May 18, 2019 4:04 am
Forum: Scripts
Topic: Make bosses not reset on hurt [4.1+]
Replies: 14
Views: 6322

Re: Make bosses not reset on hurt [4.1+]

Ok, for your line 21, yes it was that code I was talking about (on my script it was on line 4... but I think it depends on which module you are). But, why comment out all the HURT related code? I think you should keep it. It's aprt of the engine. You can reduce some values if you need (if you want ...
by WillElm
Sat May 18, 2019 1:12 am
Forum: Ask For Help
Topic: Beginner's Help Needed
Replies: 12
Views: 2778

Re: Beginner's Help Needed

they key to classic-vania jumping is mostly in your move left/right scripts. Also you just get rid of varJump, since simon only has one jump height. I did a little work on this exact problem before I decided I didn't want it for my game. Basically, you make it so if your player is in the air, you ca...
by WillElm
Fri May 17, 2019 11:03 pm
Forum: Ask For Help
Topic: Zelda Like-like monster
Replies: 3
Views: 1063

Re: Zelda Like-like monster

I'm thinking you could use these methods to make a "shield/block" function? Something like Zelda 2. https://www.mobygames.com/images/shots/l/310523-zelda-ii-the-adventure-of-link-nes-screenshot-when-fighting.png Anyone remember the fights between Link and these shield knight guys, who had a high and...
by WillElm
Fri May 17, 2019 10:47 pm
Forum: Ask For Help
Topic: A bunch of questions i have about nesm
Replies: 41
Views: 6444

Re: A bunch of questions i have about nesm

rimoJO wrote:
Fri May 17, 2019 9:23 pm
Is there any way to have a warp to screen text box end of action?
You can probably do that. I don't know where that code is located but i bet you just paste the warp script into into one of the end of texts.