Search found 379 matches

by CutterCross
Sat Jun 08, 2019 10:51 pm
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 69
Views: 16626

Re: The Tower of Turmoil

Those of you who follow the NESmaker Discord may have seen this already, but how do you guys feel about... BOXES?

by CutterCross
Sat Jun 08, 2019 10:32 pm
Forum: Music
Topic: Any tips for emulating famitracker effects?
Replies: 2
Views: 1147

Re: Any tips for emulating famitracker effects?

You have to manually create those effects in the instrument editor. I know that's a bummer for many people but that's just how it is.
by CutterCross
Sat Jun 08, 2019 10:25 pm
Forum: Finished Games & Demos
Topic: When the Clock Hands Stall - 3D Dungeon Crawler Demo
Replies: 8
Views: 1593

When the Clock Hands Stall - 3D Dungeon Crawler Demo

Now that the forums are back up and running, I can FINALLY show off my new demo! https://www.youtube.com/watch?v=ebxvtZQp5sM When the Clock Hands Stall is the first 3D dungeon crawler to be created with NESmaker. This is just a simple tech demo showing navigation of the 3D space and other features l...
by CutterCross
Mon Mar 11, 2019 3:52 am
Forum: Finished Games & Demos
Topic: Underground Adventure (BYTE-OFF-2019)
Replies: 20
Views: 3288

Re: Underground Adventure (BYTE-OFF-2019)

Oh, this soundtrack.... I'm a sucker for square leads and these are thick and juicy. Lots of atmosphere conveyed. Cuttercross' atmospheric soundtrack is the cherry on top, which is always a pleasure to listen to. I'll take that as a compliment :D Haha Yeah, I really wanted to give this game a more ...
by CutterCross
Mon Mar 11, 2019 1:20 am
Forum: Finished Games & Demos
Topic: Underground Adventure (BYTE-OFF-2019)
Replies: 20
Views: 3288

Re: Underground Adventure (BYTE-OFF-2019)

This was a fun project to work on! You're welcome for the soundtrack Dale :D Glad to help you out with your entry (especially since I had to take a long break from mine and couldn't get something playable on time). The game itself is really nice and polished, with a couple really unexpected mechanic...
by CutterCross
Thu Feb 21, 2019 11:56 pm
Forum: Ask For Help
Topic: Cant get warp to screen to warp on the screen i want in coding
Replies: 5
Views: 356

Re: Cant get warp to screen to warp on the screen i want in coding

The screen numbers are set up like this in hexadecimal.

#$yx

where y is the y-coordinate and x is the x-coordinate
by CutterCross
Wed Feb 20, 2019 3:03 am
Forum: Tutorial Requests
Topic: How to breach the color limit
Replies: 3
Views: 955

Re: How to breach the color limit

While it's true you can get 6 colors per object by using both palettes, you're confined to keeping each palette's 3 colors in 8x8 pixel color cells. (Each individual sprite can only use 1 color palette). So in some cases (like mine) using some extra "advanced voodoo" to layer an additional sprite re...
by CutterCross
Wed Feb 20, 2019 2:49 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 69
Views: 16626

Re: The Tower of Turmoil

THIS...

THIS I DID NOT EXPECT...

by CutterCross
Tue Feb 19, 2019 12:34 am
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 69
Views: 16626

Re: The Tower of Turmoil

There's nothing more rewarding yet satisfying than seeing a NES game that you've created, running on actual hardware, on an old CRT. Man it's beautiful. Also the NES' mono-mixing of your music and sfx make them sound even better coming out of that little TV. Sweet!! So, so true :D it's a sight to b...
by CutterCross
Mon Feb 18, 2019 10:55 pm
Forum: Finished Games & Demos
Topic: The Tower of Turmoil
Replies: 69
Views: 16626

Re: The Tower of Turmoil

Well, I finally got my cart flasher!