Search found 419 matches

by CutterCross
Fri Mar 13, 2020 8:37 pm
Forum: Music & Sound
Topic: DPCM Sample Playback Test
Replies: 5
Views: 2126

Re: DPCM Sample Playback Test

I've confirmed that re-enabling the DMC like this also brings back functionality for using Bxx to loop your songs at an arbitrary loop point. I thought the reason why it wasn't working in NESmaker before was that since it needed to be present in all 5 channels (including the DMC), and NESmaker doesn...
by CutterCross
Thu Mar 12, 2020 2:40 pm
Forum: Music & Sound
Topic: DPCM Sample Playback Test
Replies: 5
Views: 2126

DPCM Sample Playback Test

So you know how NESmaker doesn't currently support DPCM sample playback? Let's change that: https://www.youtube.com/watch?v=su8SBjFyLEE&feature=youtu.be This is test I created for re-enabling the DMC and DPCM sample playback in NESmaker. It was quite a pain in the rear to set up, but the results wer...
by CutterCross
Mon Mar 02, 2020 5:49 am
Forum: Ask For Help
Topic: HUD only visible every 2 screens horizontally
Replies: 6
Views: 1813

Re: HUD only visible every 2 screens horizontally

The Basic core purposely has this setup for using the Sprite-0 hit technique for scrolling games. The HUD is loaded on one of the [hud on] screens, then stays on-screen while everything under the HUD scrolls. Not sure exactly what's going wrong with your specific case, though there's also the option...
by CutterCross
Mon Feb 17, 2020 1:52 am
Forum: Ask For Help
Topic: Cutscene help!
Replies: 3
Views: 792

Re: Cutscene help!

As I've said in the description of this video and a few times in its comments section, this was originally for NESmaker 4.0.11, and the implementation won't be 1-1 the same for 4.1.X onwards. The default 4.1.X codebase should already have a WarpToScreen AI Action to use, so you don't need to create ...
by CutterCross
Fri Jan 24, 2020 6:44 pm
Forum: Music & Sound
Topic: The Definitive Guide to Composing NESmaker-Compatible Music and Sound
Replies: 14
Views: 6517

Re: The Definitive Guide to Composing NESmaker-Compatible Music and Sound

Popping back in here to document another issue I found. I created a pitch drop in my triangle channel to serve as percussion: I discovered that using a max value of 127 causes the pitch to actually wrap around to the higher pitches creating a really terrible sound. Anyone using triangle instruments...
by CutterCross
Tue Jan 21, 2020 6:15 am
Forum: Ask For Help
Topic: i am haveing an problem importing the music/sfx from famitraker
Replies: 2
Views: 304

Re: i am haveing an problem importing the music/sfx from famitraker

Judging by those errors it seems to be an issue with instruments, labels, or filenames. I'd also recommend taking a quick refresher on these guidelines for writing NES music and SFX with NESmaker/GGsound: http://www.nesmakers.com/viewtopic.php?f=39&t=3018
by CutterCross
Sat Jan 11, 2020 6:55 pm
Forum: Ask For Help
Topic: song advice needed
Replies: 6
Views: 562

Re: song advice needed

When a SFX is played, it overwrites the music played in whatever channels the SFX uses. That's just how using SFX on the NES works. But (at least with GGsound, not sure if other FamiTracker-based sound engines are like this,) after the SFX is finished, the sound engine waits for the NEXT note in the...
by CutterCross
Fri Dec 27, 2019 7:49 pm
Forum: Ask For Help
Topic: Odd Notes playing at beginning of song
Replies: 3
Views: 419

Re: Odd Notes playing at beginning of song

Your issue with the first 6 seconds is because those notes are lower than GGsound's audible note range. In FamiTracker, any note that's at A-0 or below sounds identical, but with GGsound anything below A-0 can give you some funky results. What I'd recommend is to replace your F#-0 notes as A-0 notes...
by CutterCross
Thu Dec 05, 2019 6:45 am
Forum: WIP
Topic: Pink Face NES [wip]
Replies: 12
Views: 3753

Re: Pink Face NES [wip]

Also one thing that is also kind of bugging me is the "terrible" left,right,up,down controls. For example, if I mash the D-pad the player will be locked into going one way then despite what other buttons I press on the d-pad. 8-directional movement isn't that hard to set up in 4.1.X actually. Helps...
by CutterCross
Tue Nov 19, 2019 10:22 pm
Forum: Finished Games & Demos
Topic: Doors to Darkness
Replies: 17
Views: 4531

Re: Doors to Darkness

Dang it, you beat me to creating a proper Point and Click game!

Haha in all seriousness, nice job! Glad to see you got fades working on the intro logos. If 5.0 doesn't have pallete fades like those by default I'll have to ask you more about it.

Keep up the good work man.