Search found 198 matches

by WolfMerrik
Sun Sep 02, 2018 8:06 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Moving Platform Objects
Replies: 39
Views: 14731

Re: Moving Platform Objects

I honestly must say, Being on the BUS on my way to work has given me a lot of ideas on how to get this to work even better! If I can figure out how to add an objects speed to another (both vert, and horizontal), This platform script COULD work for 4 directional platforms, which means it could work w...
by WolfMerrik
Sun Sep 02, 2018 8:02 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Create Projectile doesn't work in platform module?
Replies: 130
Views: 30902

Re: Create Projectile doesn't work in platform module?

dale_coop wrote:
Sun Sep 02, 2018 7:36 pm
Yeah... nice script! Thanks to you.
It is turning into a nice (framework of a) script because of all of us! ;)

Thats what makes a community driven code project so awesome!
by WolfMerrik
Sun Sep 02, 2018 7:10 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Moving Platform Objects
Replies: 39
Views: 14731

Re: Moving Platform Objects

Finally... A Bit more progress https://www.nesmakerfiles.com/images/misc/share/anim_plat.gif So, After detecting that the entity does indeed have the platformer flag, checked for in playerWasNotHurtDuringCollision : AND #%01000000 BNE solidMovingPlatform Then we add this somewhere: solidMovingPlatfo...
by WolfMerrik
Sun Sep 02, 2018 6:50 pm
Forum: Code
Topic: When the new screen loads
Replies: 5
Views: 1486

Re: When the new screen loads

chronosv2 wrote:
Sun Sep 02, 2018 5:11 pm
You should probably adjust the code in updateScreenLeft as well, otherwise you'll still have the effect in the opposite direction.
Yes, I showed the right as an example, you would want to change any and all of them that you intend to use
by WolfMerrik
Sun Sep 02, 2018 5:09 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Create Projectile doesn't work in platform module?
Replies: 130
Views: 30902

Re: Create Projectile doesn't work in platform module?

This is definitely something I intended to do eventually, so its great to see it coming together!
by WolfMerrik
Sun Sep 02, 2018 5:01 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Create Projectile doesn't work in platform module?
Replies: 130
Views: 30902

Re: Create Projectile doesn't work in platform module?

Oh, I like that, you could easily make an alternate shooting method from that, (like a sub weapon script) Something like: LDA weaponsUnlocked ; Load what weapons are unlocked AND #%00000001 ; Assuming the "gun" is weapon 1, or change this to whatever BNE canShoot ; If we can shoot, we would go to th...
by WolfMerrik
Sun Sep 02, 2018 2:16 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Create Projectile doesn't work in platform module?
Replies: 130
Views: 30902

Re: Create Projectile doesn't work in platform module?

You truly are an ASM hero! Thanks a lot! It's weirdly not that hard to understand.... it was not until about 2-3 days ago I started even attempting writing it. It looks REALLY GODDAMN CONFUSING AND HARD... but it's all linear, and when I encounter an instruction I don't know, Google helps! (althoug...
by WolfMerrik
Sun Sep 02, 2018 2:11 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Jump Script Fix - aka - I believe I can (stop) fly(ing)
Replies: 26
Views: 6060

Re: Jump Script Fix - aka - I believe I can (stop) fly(ing)

I tried various adjustments of these values from Constants.asm

Code: Select all

MAX_VSPEED = $6 ;; used for gravity?
GRAVITY_LO = $40
GRAVITY_HI = $0
JUMP_SPEED = #$20
Sadly, with no luck. It may be the code handling the collisions itself, or something else entirely.
by WolfMerrik
Sun Sep 02, 2018 1:58 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Moving Platform Objects
Replies: 39
Views: 14731

Re: Moving Platform Objects

dale_coop wrote:
Sun Sep 02, 2018 1:47 pm
Yes you could read the health (or defense or...)
Because sadly all the flags are all already used for a behavior.
Yeah, this was the only way I could think to work around this.
Thankfully, an object like this should not need a stat like health, etc, so it lets us use them lol
by WolfMerrik
Sun Sep 02, 2018 1:56 pm
Forum: PLATFORM MODULE TUTORIAL
Topic: Create Projectile doesn't work in platform module?
Replies: 130
Views: 30902

Re: Create Projectile doesn't work in platform module?

Do you have any idea how we can make the projectile script from the adventure module work in the platform module? I want to set up an Item that gives the player the ability to shoot, and this mechanic is already built into the script from the adventure module. The trick to that would be making an i...