Mermay's Den

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Kasumi
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Re: Mermay's Den

Post by Kasumi » Tue Aug 14, 2018 4:05 am

I like the music and atmosphere, but I seem destined to not beat it. Edit6: Beat it! The swimming skull-fish are particularly cool.

I've attached an FCEUX movie (Mermays_Den_010b_final-0.zip) file of a bug in case Joe or anyone wants to debug it to see what's up.
Edit: Adding gif capture of movie to provide context to the file:
Image
Edit2: Hold right toward a screen transition, then hold left during the screen transition to make this happen. It can be done right at the beginning. (I promise it's not left AND right in the same frame, I disabled that for this.)

I guess I'll try to beat it while recording to see if anything else pops up.

Edit3: I've also attached a video of what probably happened to SeaFoodAndButter (Mermays_Den_010b_final-2.zip). Gif for context:
Image
Sorry for the dead space from frames 1900ish to 4200ish (38 seconds). I stopped to type something to a friend.

Edit4: One more movie (Mermays_Den_010b_final-4.zip). I grabbed this collectible and all input stopped working.
Image
I noticed that after dying the mermaid stopped animating, which may be related to this bug? I'll look at the input for the movie to see if I can come up with ways to reliably reproduce it.

To play these movies in FCEUX, File, Movie, play movie, click the file pulldown down to browse, select the file, then click OK.
Attachments
Mermays_Den_010b_final-4.zip
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Mermays_Den_010b_final-2.zip
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Mermays_Den_010b_final-0.zip
(1.1 KiB) Downloaded 14 times
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dale_coop
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Re: Mermay's Den

Post by dale_coop » Tue Aug 14, 2018 8:14 am

Could this be related to problem I have here: http://nesmakers.com/viewtopic.php?f=19&t=429
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Tue Aug 14, 2018 10:49 am

Looks like a lot of people are actually running into the weird screen transition/warping bug that i discovered while testing and have been talking with Joe about.

I've actually posted these on the forum: www.nesmakers.com/viewtopic.php?f=19&t=292
Though it didn't garner attention.

Though in that post I forgot to mention the animation issue Kasumi pointed out where sometimes after dying or even being hit the animations stop working. When being it just releasing and pressing the button again fixes the issue but on death the animation never corrects itself.
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Kasumi
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Re: Mermay's Den

Post by Kasumi » Tue Aug 14, 2018 11:02 am

Well, here's hoping the movie helps with nailing the animation bug (FCEUX has a debugger so Joe can see exactly what code the game is running), because it's a crash after getting the collectible. I made an attempt to look into it myself, but it's interesting in that the code seems to not be very stuck in any particular place. There's nothing the user can do with the controller to change anything on the screen from where then on, though.
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Tue Aug 14, 2018 11:50 am

Kasumi wrote:
Tue Aug 14, 2018 11:02 am
Well, here's hoping the movie helps with nailing the animation bug (FCEUX has a debugger so Joe can see exactly what code the game is running), because it's a crash after getting the collectible. I made an attempt to look into it myself, but it's interesting in that the code seems to not be very stuck in any particular place. There's nothing the user can do with the controller to change anything on the screen from where then on, though.
The collectible issue is the most interesting as in all my playthrough testing of the game I'd never ran into this issue and neither did my play-tester. The others I had including a few other strange issues that just happened once. The animation stalling after death and strange random screen warping/transitioning which I theorized was based on the engine not knowing where to put the player when they're knocked back towards a screen edge but Joe theorizes is based on the momentum portion after you've reached the edge and start moving again. Those were the two most common issues.

Anyhow, the soft-lock on item pickup is for sure a new one as I'd never had that happen before either on FCEUX of actual hardware though bug reports are always appreciated no matter how rare an occurrence they are.
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Rob Burrito
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Re: Mermay's Den

Post by Rob Burrito » Tue Aug 14, 2018 2:32 pm

Thanks for posting! the music is pretty good, especially for a demo. second playthrough everything worked well. first time a bad screen warp happened like some others have reported. even with the issues it's fun to have something this playable in a relatively short development time.
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Tue Aug 14, 2018 7:05 pm

Rob Burrito wrote:
Tue Aug 14, 2018 2:32 pm
Thanks for posting! the music is pretty good, especially for a demo. second playthrough everything worked well. first time a bad screen warp happened like some others have reported. even with the issues it's fun to have something this playable in a relatively short development time.
Glad you enjoyed the game! Yea though, the weird screen warping is a fairly recurring issue. Didn't happen to me as much when testing in FCEUX but happened far more often on actual hardware. Though I'm very happy it didn't happen to Joe when he was playing it on the livestream LOL.

I've noticed it seemed to happen the most when moving diagonally. Especially if you were moving and then suddenly change directions at the screen edge. Or at least that's what happened the most with me and also in Kasumi's playthrough.
briefs
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Re: Mermay's Den

Post by briefs » Wed Aug 15, 2018 3:22 pm

Awesome gonna download this and check it out
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FrankenGraphics
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Re: Mermay's Den

Post by FrankenGraphics » Thu Aug 16, 2018 7:42 pm

Nice game! I love me a nice underwater theme.

Just a little bug report: It is possible to go through the wall somehow on the screen with the octopus and somehow get zapped some screen well outside the intended map. It happened to me on the far left near the floor. You can find your way back to the caves but you naturally can't get back into them because the wall blocks. I think it may have been something to do with the diagonal walls, or maybe accidental room switching back to the left, or a combination... it all happened so fast, haha.
www.frankengraphics.com - NES homebrew blog
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functionalform
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Re: Mermay's Den

Post by functionalform » Fri Aug 17, 2018 9:13 am

what's weird is i ran into the same kinda collision bugs when playing on fceux and bizhawk on my pc,
BUT
i haven't ran into any yet running fceumm on my nes classic.

*shrug*

p.s. - any sort of artwork for this i could use for the game on the classic's menu?
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