chronosv2
New member
This is the ROM, slightly patched, from the September 2018 Showcase video.
Uses the Adventure Game Module and a lot of code by me.
Text Auto-Tile by Bucket Mouse, player and slime tiles are default.
Terrain tiles, bat, training dummy and music/SFX by me.
The Water Gauge decreases gradually to zero, and allowing it to tick while at 0 deals damage to the player.
Known Issues:
Getting knocked off the screen by injury or taking rapid damage causes Long Var Tiles HUD Bars to freak out a bit. No idea how to fix.
Water Max Increase jingle doesn't play. Not sure why.
The Square2 wave cuts out, as has been documented by multiple users.
All the custom code I wrote for this can be freely downloaded and used in the GitHub repository I created here:
https://github.com/chronosv2/NESMaker_Public_Code_Repository
ROM file included below. Enjoy!
Uses the Adventure Game Module and a lot of code by me.
Text Auto-Tile by Bucket Mouse, player and slime tiles are default.
Terrain tiles, bat, training dummy and music/SFX by me.
The Water Gauge decreases gradually to zero, and allowing it to tick while at 0 deals damage to the player.
Known Issues:
Getting knocked off the screen by injury or taking rapid damage causes Long Var Tiles HUD Bars to freak out a bit. No idea how to fix.
Water Max Increase jingle doesn't play. Not sure why.
The Square2 wave cuts out, as has been documented by multiple users.
All the custom code I wrote for this can be freely downloaded and used in the GitHub repository I created here:
https://github.com/chronosv2/NESMaker_Public_Code_Repository
ROM file included below. Enjoy!