Turtle Rescue

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jsherman
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Re: Turtle Rescue

Post by jsherman » Fri Sep 14, 2018 10:13 pm

While we wait for NESMaker 4.1, I'm still building new assets and game mechanics. This is a brief 1 minute video, but you'll see a surfboard (I wonder why...?), and couple new turtle designs, including Myrtle, the first female turtle in the game. Plus, at long last, hatching turtle eggs are now a part of the game! Our hero's ultimate goal is starting to emerge!

YouTube video:
https://youtu.be/fpSvtQddKK8

GIF:
ezgif-3-ad25ab4509.gif
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"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
Bucket Mouse
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Re: Turtle Rescue

Post by Bucket Mouse » Sat Sep 15, 2018 9:13 am

As Andy would say on Brooklyn Nine-Nine, noice.

You made a scripted event! How'd you do it?
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dale_coop
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Re: Turtle Rescue

Post by dale_coop » Sat Sep 15, 2018 12:52 pm

Cute scene <3
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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jsherman
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Re: Turtle Rescue

Post by jsherman » Sat Sep 15, 2018 1:34 pm

The hatching is actually not all that complex. I used one game object for an egg with an idle state, a hatch state (which didn't work in the clip above, but works now) and a baby turtle state. I gave the baby turtle state a custom AI that always moves to the south, plays a sound effect, and decreases the egg counter by one. In the polished game it will also set the screen trigger so that the same egg cannot be hatched twice.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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jsherman
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Re: Turtle Rescue

Post by jsherman » Sun Sep 16, 2018 10:57 pm

My wife and I were watching a nature special last night, and saw heartbreaking footage of newly hatched baby turtles hunted by various sea birds. Well, this cannot go unpunished. Toby the turtle will make sure that none of those rats with wings get their nasty beaks on any hatchlings in my game.

I've long planned to have enemy birds in my game, but that footage motivated me to program them now. I may continue do some fine tuning, but I managed to get them to work just like I imagined. The sprite is actually tall, with the birds flying in the air and their shadow cast on the ground. The birds only cause damage when they lower themselves to the ground, and that is also the only time they are vulnerable to attack. Go get 'em, Toby! :)
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You also might notice some new palm tree assets. I spent a LOT of time this weekend reworking my trees for efficiency / flexibility.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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drexegar
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Re: Turtle Rescue

Post by drexegar » Sun Sep 16, 2018 11:17 pm

jsherman wrote:
Sun Sep 16, 2018 10:57 pm
ezgif-3-b005096596.gif
That pretty awesome, it waste too many resources just to get the shadow separated from the bird, this works with barely any space cost!
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dale_coop
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Re: Turtle Rescue

Post by dale_coop » Mon Sep 17, 2018 8:23 am

Nice additions jsherman.
Great ennemies, that birds. Great job!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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jsherman
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Re: Turtle Rescue

Post by jsherman » Fri Sep 21, 2018 12:31 am

I've been adding more turtle friends with unique sprites. Introducing Pokey (on the left) and Twister (on the right). Twister will prove to be a very unique turtle... :)
I hope to have these turtles all over the game and really interact with our hero, Toby, to help tell the story.
game-4.png
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"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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stevenshepherd
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Re: Turtle Rescue

Post by stevenshepherd » Fri Sep 21, 2018 2:38 am

Very cool :)
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dale_coop
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Re: Turtle Rescue

Post by dale_coop » Fri Sep 21, 2018 9:26 am

Wow nice!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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