Bionic Girl (WIP) (cancelled)

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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Thu Nov 08, 2018 10:15 pm

CutterCross wrote:
Thu Nov 08, 2018 9:50 pm
Gazimaluke wrote:
Thu Nov 08, 2018 9:43 pm
I have no sound in the project at all right now. And I don't know how to get all sound in one file. So right now I really just want to get the shooting sound in :)
Just go to Module>Module Properties in Famitracker and you can add more songs/sfx to your file.
I see. I am actually not using Famitracker myself. But that sounds pretty easy to do then. But this sound is all I got right now.
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dale_coop
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Re: Bionic Girl (WIP)

Post by dale_coop » Thu Nov 08, 2018 10:19 pm

Maybe... You could add some from the beta?
(In famitracker, Module>Module Properties... import ? Then go to the NESMaker betaAssets folder)
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Fri Nov 09, 2018 8:23 am

dale_coop wrote:
Thu Nov 08, 2018 10:19 pm
Maybe... You could add some from the beta?
(In famitracker, Module>Module Properties... import ? Then go to the NESMaker betaAssets folder)
That's a good idea. Just have my sound piggy back with the other sounds.
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Mon Feb 11, 2019 4:51 am

So I am slowly starting to rebuild stuff in 4.1.5. This first try didn't end up all that great 😂
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jsherman
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Re: Bionic Girl (WIP)

Post by jsherman » Mon Feb 11, 2019 11:25 pm

Glad to see this game lives on!

I didn't think that NESmaker supported two way scrolling.
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Redherring32
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Re: Bionic Girl (WIP)

Post by Redherring32 » Tue Feb 12, 2019 1:29 am

jsherman wrote:
Mon Feb 11, 2019 11:25 pm
Glad to see this game lives on!

I didn't think that NESmaker supported two way scrolling.
It barely does honestly.
My current WIP game: Shadow: An Adventure In Monochrome, you can also find me over at the Community Discord.
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Tue Feb 12, 2019 4:30 am

jsherman wrote:
Mon Feb 11, 2019 11:25 pm
Glad to see this game lives on!

I didn't think that NESmaker supported two way scrolling.
I think it gets buggy if you do. I just wanted to see what happened. But even if I only used right scrolling it got messed upp when I was going right like in this video. I have no idea why. So I can't get further than that in the level.
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Mugi
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Re: Bionic Girl (WIP)

Post by Mugi » Tue Feb 12, 2019 4:41 am

Its because youre using paths for your graphics, and paths are not currently working with scrolling.

The paths dynamically draw tiles based on what is next to them on the screen, but with scrolling, the game doesnt see past the sceen edge so it always draws the "first" path tile as it assumes there is no path tile next to it.
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AllDarnDavey
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Re: Bionic Girl (WIP)

Post by AllDarnDavey » Tue Feb 12, 2019 4:49 am

Mugi wrote:
Tue Feb 12, 2019 4:41 am
Its because youre using paths for your graphics, and paths are not currently working with scrolling.

The paths dynamically draw tiles based on what is next to them on the screen, but with scrolling, the game doesnt see past the sceen edge so it always draws the "first" path tile as it assumes there is no path tile next to it.
No path tiles and scrolling, is that so? I haven't tested paths and scrolling yet.

Man that changes my plans a bit. Paths eat up like 1/3 of the background tile space too, I don't suppose there's a way to disable paths and get tile space back for regular tiles is there?
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Mugi
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Re: Bionic Girl (WIP)

Post by Mugi » Tue Feb 12, 2019 5:43 am

There is but doing so makes you unable to use the screen painter tool properly, and you need an external tool for creating your screen assets, which also display in really messed up ways in nesmaker. If you get past all that, you just gained 16 new metatiles per tileset.

http://nesmakers.com/viewtopic.php?f=51&t=1820#p11512
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