Turtle Rescue (aka Untitled Turtle Project)

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jsherman
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Location: Cleveland OH

Re: Untitled Turtle Project

Post by jsherman » Sat May 05, 2018 7:10 pm

Still buggy and incomplete animations from the move to 3.1.3, but that upgrade has allowed me to add the ability for my turtle hero to fling seashells at baddies, create a mean raccoon boss, and come up with an overall goal for the game: save a nest of turtle eggs!

https://www.youtube.com/watch?v=b0Ar3_6zUH0
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Mihoshi20
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Re: Untitled Turtle Project

Post by Mihoshi20 » Sat May 05, 2018 9:16 pm

I like it. Looking like a fun little game so far. I really like the raccoon boss. Seagulls might also make for a good enemy along with the crabs if you do more screens until multi-enemy types per screen becomes a thing.
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Craigery
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Re: Untitled Turtle Project

Post by Craigery » Sun May 06, 2018 2:30 am

Very cool start
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jsherman
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Location: Cleveland OH

Re: Untitled Turtle Project

Post by jsherman » Sun May 06, 2018 12:52 pm

Thanks! I was really happy how the raccoon turned out. Just googled some pics for reference, then drew the raccoon freehand into the pixel editor. I did cheat and used MS Paint to get a perfect flip since he's background tiles and not a monster.

New video uploaded of a fully functional raccoon boss battle:

https://youtu.be/ZTEy4lHsDTI

In the video, our hero, Toby the turtle, has seashells as his normal weapon. He can easily dispose of some mean crabbies, but when he confronts a nasty raccoon, he finds that his seashells are not enough and is defeated by the raccoon's rotten fruit. Toby returns, this time with a backup energy bazooka weapon that easily eliminates the raccoon's weak points.
stevenshepherd
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Re: Untitled Turtle Project

Post by stevenshepherd » Sun May 06, 2018 2:32 pm

Love the raccoon!
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jsherman
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Location: Cleveland OH

Re: Untitled Turtle Project

Post by jsherman » Sat May 12, 2018 10:31 pm

"Untitled Turtle Project" has reached a milestone: I am now tentatively calling it "Turtle Rescue" complete with a new beachy logo.

I'm not doing too much with the game mechanics at this point as I know a new engine is on its way and may have to start over. Plus, I have a 4 day vacation coming up and I'll be away from my computer. So when I return, I plan to draw more assets so that when the next beta of NES Maker comes out, I'll have more sprites to play with. :)
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dale_coop
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Re: Untitled Turtle Project

Post by dale_coop » Sat May 12, 2018 10:48 pm

Nice title screen <3
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
stevenshepherd
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Re: Untitled Turtle Project

Post by stevenshepherd » Sun May 13, 2018 3:29 am

Nice title screen! Love the logo
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Mihoshi20
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Re: Untitled Turtle Project

Post by Mihoshi20 » Sun May 13, 2018 9:57 am

New logo's looking good. Also love the gradient in the text.
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dale_coop
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Re: Untitled Turtle Project

Post by dale_coop » Sun May 13, 2018 11:23 am

Yes the gradient text is very nice (I hope you would be ok if I reuse this idea for my start screen titles too).
Anyway, thanks for sharing your WIP :)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
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