Nix: The Paradox Relic

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chronicleroflegends
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Nix: The Paradox Relic

Post by chronicleroflegends » Fri Nov 09, 2018 5:38 pm

I have been lurking awhile, but my game idea has solidified enough I feel ready to announce it as a work in progress. I am currently waiting on 4.1 before I make any more gameplay changes, but I have a solid working prototype.

Title: Nix: The Paradox Relic
Genre: Platform Metroidvania
EDIT: DEMO ADDED TO ATTACHMENTS!
Game Description:
Become a top dog bounty hunter on the tail of dangerous rogues and vicious vixens. Stay sharp, and be prepared because its dog eat dog in this hair-raising space odyssey!

   A group of dangerous space pirates have hidden in the abandoned Neoterica Research Facility, built into the side of a huge asteroid. The facility is very dangerous, the home of many fearsome monsters and failed experiments. Valuable relics and technology exist in the facility but most adventurers are to scared to try and enter it.

   You are Nix, the only bounty hunter tenacious enough to enter the facility and take down the pirates. Use your special abilities as a Caniden to make your way deep into the facility, capture the pirates, and discover the secrets of Pandora's Box!


Looking forward to 4.1 to seriously dig into development. Check out the attached artwork and screenshots!
FB_IMG_1541782706064.jpg
FB_IMG_1541782706064.jpg (67.75 KiB) Viewed 220 times
Attachments
Nix_v0_2.rar
(20.41 KiB) Downloaded 3 times
Nix_v0_1.rar
(20.42 KiB) Downloaded 2 times
FB_IMG_1541784256137.jpg
FB_IMG_1541784256137.jpg (102.46 KiB) Viewed 210 times
FB_IMG_1541784263151.jpg
FB_IMG_1541784263151.jpg (152.42 KiB) Viewed 211 times
Last edited by chronicleroflegends on Tue Nov 13, 2018 2:16 am, edited 3 times in total.
~Do you believe in legends? ~
WIP: Nix: The Paradox Relic
http://nesmakers.com/viewtopic.php?f=13&t=1277
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Redherring32
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Re: Nix: The Paradox Relic

Post by Redherring32 » Fri Nov 09, 2018 5:51 pm

Can't wait to see what you've come up with!
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dale_coop
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Re: Nix: The Paradox Relic

Post by dale_coop » Fri Nov 09, 2018 6:22 pm

Oh wow! Looks fantastic. Love your character <3
Do you have a gameplay video?
Can’t wait to try the demo ;)
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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chronicleroflegends
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Re: Nix: The Paradox Relic

Post by chronicleroflegends » Fri Nov 09, 2018 6:50 pm

Thanks :D I have had a lot of fun working on this.

Not made a video yet, but that won't be too difficult. I should be able to provide a demo soon. All I need to do is block off areas you shouldn't be able to access yet (test/unfinished boss battles). It has a few bugs, but they are the same ones everyone is dealing with right now.

This is actually a side project of mine, and when finished will act as a prequel to the big project I have been working on for the last couple of years.
~Do you believe in legends? ~
WIP: Nix: The Paradox Relic
http://nesmakers.com/viewtopic.php?f=13&t=1277
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chronicleroflegends
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Re: Nix: The Paradox Relic

Post by chronicleroflegends » Mon Nov 12, 2018 4:35 am

Here is my demo, I blocked off areas that were buggy/incomplete/tests so it is pretty short. I actually have most of the map planned out on paper, just don't want to get ahead of myself and have more to remake when 4.1 comes out. Make sure you read the controls from that sign in the first room!

Also to let you know: The most annoying bug in my demo is if you shoot a bullet upward and it doesn't hit an enemy then you lose that bullet forever so be careful or you will be defenseless (not that the enemies are very threatening yet)
Attachments
Nix_v0_1.rar
(20.42 KiB) Downloaded 8 times
~Do you believe in legends? ~
WIP: Nix: The Paradox Relic
http://nesmakers.com/viewtopic.php?f=13&t=1277
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Mihoshi20
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Re: Nix: The Paradox Relic

Post by Mihoshi20 » Mon Nov 12, 2018 6:34 am

That's some very cool black box artwork.
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Dirk
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Re: Nix: The Paradox Relic

Post by Dirk » Mon Nov 12, 2018 8:09 am

Looks really cool and I love the move set you have implemented. Does ducking also change your bounding box so that you could dodge bullets?

I got stuck in the levels twice. Once when you come to the part with the skeleton crawling on the ground. When I tried jumping to the last platform I triggered a screen change, but of course I didn't reach the ground in the new screen and feel down. I reentered the screen on the bottom of the screen though and got stuck in the ground tiles.
After a few trials I managed to reach the next screen and tried jumping in the hole to the right.
I feel through the next screen and got stuck in the wall in the following screen.
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jorotroid
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Re: Nix: The Paradox Relic

Post by jorotroid » Mon Nov 12, 2018 8:35 am

Cool demo! I like all the art you have in the game so far. The back slide seemed backwards, but that probably because I'm just used to down and jump slides moving the player forward. It will be interesting to see how you plan on having players use that move.

I am curious as to why you chose to go against the grain and have B for Jump and A for Shoot. I personally think that these days anyone can get used to any control layout, but generally I have seen people get off put by controls that have B for Jump on NES games, so I am wondering why you felt that was best for your game.

I also noticed that you have that issue where the player will sometimes get stuck in the floor if they drop down a screen. Hopefully that will be fixed in 4.1, but for now it happens when you drop down a screen and there are solid tiles at the top of the screen above the hole. So you can just change the collision of those tiles to null and the player should drop down a screen fine. You just need to null enough rows to fit the player's bounding box in.

Another sort of quick fix is the palette errors that happen after a text box goes away. If you have the text box one row bigger or smaller, that error won't happen.

I am intrigued to see where you are taking this!
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chronicleroflegends
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Re: Nix: The Paradox Relic

Post by chronicleroflegends » Mon Nov 12, 2018 3:54 pm

@Mihoshi20:
Thanks very much. I had a month without internet or work when Michael hit florida so I had plenty of time to be productive.

@Dirk:
Sadly bounding box doesnt change yet, but that is my intention when I can figure out how. I am aware of the getting stuck on screen change issue but haven't figured out a fix yet.

@Jorotroid:
The back slide is a dodge move to bait bosses into attacking. Still playing around with boss ai.
There are actually more down+B abilities you can cycle through with select:
Dodge
Forward slide
Super jump
Jump kick (jump, then down+b otherwise just a normal forward slide. Doesn't do damage yet)

Truthfully it somehow escaped my attention that my controls were backwards from the norm. I will probably swap that around now. Thanks.

Also thanks for the tips on fixing the getting stuck + text box glitches! I appreciate the help :)

Thanks to everyone for their compliments on my game. Its been my dream since I was a kid to make games, so it means a lot to see encouragement.
~Do you believe in legends? ~
WIP: Nix: The Paradox Relic
http://nesmakers.com/viewtopic.php?f=13&t=1277
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Dirk
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Re: Nix: The Paradox Relic

Post by Dirk » Mon Nov 12, 2018 4:28 pm

I share this dream :-)

I think MistSonata will make a tutorial for ducking once 4.1 hits the streets. I'm looking forward to it.
I somehow hope I'll find the time to figure out the ASM and how to do it myself, but I'm doubtful ^^
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