Yokai Hunter Hanmaru

User avatar
functionalform
Posts: 81
Joined: Tue Mar 06, 2018 10:54 pm

Yokai Hunter Hanmaru

Post by functionalform » Mon Apr 23, 2018 6:31 pm

finished the tutorial and now i'm slowly expanding it with more monsters, and more tilesets.
basically just throwing down a bit of a mish mash from 2 projects i'd like to do.

the top down stuff is an top down adventure/quest based game but instead of a fantasy setting, it's 70s japanese superheros.
Attachments
game-26.png
game-26.png (5.36 KiB) Viewed 1160 times
game-27.png
game-27.png (5.02 KiB) Viewed 1160 times
game-28.png
game-28.png (2.25 KiB) Viewed 1160 times
Last edited by functionalform on Wed Sep 19, 2018 4:13 am, edited 2 times in total.
User avatar
functionalform
Posts: 81
Joined: Tue Mar 06, 2018 10:54 pm

Re: Misc. expanding adventures in Beta...

Post by functionalform » Mon Apr 23, 2018 6:32 pm

and some of the slightly expanded forest
Attachments
game-25.png
game-25.png (6.97 KiB) Viewed 1158 times
game-23.png
game-23.png (8.53 KiB) Viewed 1158 times
User avatar
functionalform
Posts: 81
Joined: Tue Mar 06, 2018 10:54 pm

Re: Misc. expanding adventures in Beta...

Post by functionalform » Mon Apr 23, 2018 6:42 pm

this was the idea i had concerning trying to have a variety of mid tier villains in the game but being mindful of graphic bank space.

the animations are basically the same in the 4 directions but the top portion is interchangeable.
so functionally a new character can be as simple as a 4 tile set, and a new pallete.(or the same palette if they maybe all belong to the same gang.)


hell even the top/down portions are a single tile that can be flipped horizontally.

i have a 4 frame setup for the top/down animations for more visible swing, despite it being basically 2 frames with flipping.
side motions are only 2 frames as i don't seem to notice much of a difference and it conserves space.
Attachments
generic_kaijin4x.png
generic_kaijin4x.png (21.26 KiB) Viewed 1155 times
generic_kaijin.png
generic_kaijin.png (20.55 KiB) Viewed 1155 times
User avatar
RadJunk
Site Admin
Posts: 27
Joined: Fri Feb 16, 2018 2:34 am

Re: Misc. expanding adventures in Beta...

Post by RadJunk » Mon Apr 23, 2018 6:52 pm

Freaking love this.
User avatar
dark_crow_66
Posts: 100
Joined: Wed Apr 18, 2018 1:59 pm

Re: Misc. expanding adventures in Beta...

Post by dark_crow_66 » Tue Apr 24, 2018 4:39 am

Loving what you have so far.
User avatar
Rob Burrito
Posts: 102
Joined: Mon Apr 23, 2018 4:31 pm

Re: Misc. expanding adventures in Beta...

Post by Rob Burrito » Fri Apr 27, 2018 4:07 pm

the control room with the yellow floor looks awesome
User avatar
jsherman
Posts: 163
Joined: Sun Apr 22, 2018 11:25 am
Location: Cleveland OH

Re: Misc. expanding adventures in Beta...

Post by jsherman » Fri Apr 27, 2018 10:55 pm

Suddenly, I have the craving for a Crabbie Pattie...
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
User avatar
functionalform
Posts: 81
Joined: Tue Mar 06, 2018 10:54 pm

Re: Yokai Hunter Hanmaru

Post by functionalform » Wed Sep 19, 2018 4:18 am

while i quietly work on assets, assets, and more assets, i figured i would show off the last year or so of concept art of the world i'm dipping into for my game.
Attachments
heroes8x10.png
heroes8x10.png (6.4 MiB) Viewed 714 times
noidea1.png
noidea1.png (623.45 KiB) Viewed 714 times
ironfang2.png
ironfang2.png (324.19 KiB) Viewed 714 times
hammetime.png
hammetime.png (690.11 KiB) Viewed 714 times
eyeee2].png
eyeee2].png (351.22 KiB) Viewed 714 times
User avatar
dale_coop
Posts: 1645
Joined: Fri Feb 16, 2018 7:05 am
Location: France

Re: Yokai Hunter Hanmaru

Post by dale_coop » Wed Sep 19, 2018 5:59 am

Oh nice, looks promising!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
User avatar
darbybtg
Posts: 23
Joined: Sat Sep 01, 2018 6:25 am
Location: Columbus, Ohio
Contact:

Re: Yokai Hunter Hanmaru

Post by darbybtg » Wed Sep 19, 2018 8:37 pm

This is fantastic!
Post Reply