The Glass Ring

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Mihoshi20
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The Glass Ring

Post by Mihoshi20 » Tue Apr 24, 2018 11:17 am

A nice and quickly thrown together concept for a point and click adventure game I plan to make to get my feet wet with NESMaker, especially once variables and event triggers become a thing. That and take the time to make better graphics. In the meantime, have a mockup.
TheGlassRingScreenshot_a.png
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TheNew8bitHeroes
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Re: The Glass Ring

Post by TheNew8bitHeroes » Tue Apr 24, 2018 1:36 pm

See, now that's clever. For those saying "Can you make a point and click adventure game with this?" or "You should have a point and click module", you can see how, with a little ingenuity, you can already do things like that. :-)
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Mihoshi20
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Re: The Glass Ring

Post by Mihoshi20 » Tue Apr 24, 2018 4:12 pm

Exactly, replace the player/hero with a cursor graphic, monsters with event triggers or give item NPCs, and warp tiles with room to room movement and you have yourself a nice pointy clicker! Minimal effort and so many possibilities.
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dale_coop
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Re: The Glass Ring

Post by dale_coop » Tue Apr 24, 2018 9:30 pm

Great job ! Really glad to see that.
Thanks Mihoshi
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erockbrox
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Re: The Glass Ring

Post by erockbrox » Wed Apr 25, 2018 1:47 am

You can literally make anything with this. You just have to have some imagination... which you did! Good job!
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Mihoshi20
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Re: The Glass Ring

Post by Mihoshi20 » Wed Apr 25, 2018 3:08 am

Thanks everyone for the warm reception. NESMaker is really going to blow the doors off of game development in general for the NES with the accessibility it's going to have and I'm very excited to see what everyone comes up with and does as the versions tick by. I'm already seeing some fun ideas and designs just on this forum alone.
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Mihoshi20
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Re: The Glass Ring

Post by Mihoshi20 » Tue May 01, 2018 8:29 am

Just a minor update. I've been enjoying seeing just how much I can squeeze out of the main tileset before having to resort to using the screen tiles or paths as supplements. It's been a really enjoyable exercise.
TheGlassRingScreenshot_05012018.png
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TheNew8bitHeroes
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Re: The Glass Ring

Post by TheNew8bitHeroes » Tue May 01, 2018 6:46 pm

Love it. And...super clever :-)
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Mihoshi20
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Re: The Glass Ring

Post by Mihoshi20 » Tue May 01, 2018 7:40 pm

Thanks, being constrained to NES restrictions has been a fun challenge. Trying to keep the room geometry as basic as possible and then simply keep most of the details to the backdrop where the players focus should be. That way I can just map out the tileset for the background details and then just swap the floor and side wall tiles as needed in placeholder spots. Least that's the plan.
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