survival horror demo

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stevenshepherd
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survival horror demo

Post by stevenshepherd » Thu Apr 26, 2018 12:41 am

I'm not a huge fan of survival horror games, but thought it would work well with the current limits of the beta. Here's what I got so far, which isn't much. Have some ideas for different rooms. Not sure how big this will be but we'll see where it goes :)

https://www.youtube.com/watch?v=iTuY62GzB8g&
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dark_crow_66
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Re: survival horror demo

Post by dark_crow_66 » Thu Apr 26, 2018 1:20 am

Dude. Surviver Horror would so work with current limitations.
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JakeSpencer
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Re: survival horror demo

Post by JakeSpencer » Thu Apr 26, 2018 5:22 pm

Love it! Couldn't agree more.
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dale_coop
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Re: survival horror demo

Post by dale_coop » Thu Apr 26, 2018 9:46 pm

Great idea, can’t wait to see more.
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Mon Apr 30, 2018 1:07 am

I can't get decent video to load, but wanted to share this possessed turkey.
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Mihoshi20
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Re: survival horror demo

Post by Mihoshi20 » Mon Apr 30, 2018 12:29 pm

LOL! That is the best thing in a horror game since the tempura shrimp in Monster Party! This makes me more excited to play this game now and see what other enemies/things reanimated will be in the game!
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Mon Apr 30, 2018 1:32 pm

Thanks! :)
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Sun May 06, 2018 4:44 pm

Updated with new rooms, enemies

https://youtu.be/Lt2R8jpas5U
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dale_coop
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Re: survival horror demo

Post by dale_coop » Sun May 06, 2018 5:11 pm

Wow, so great! Can't wait to see how the main character will fight back or how will push the win button!
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Sun May 06, 2018 5:25 pm

thanks! I am not sure if I will implement any attacks and may just leave it passive, even though we can now in the updated beta. I would like to do something like opening curtains changes tiles (let light in the room) which then kills enemies, but not sure if or how that could work at this point.
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