survival horror demo

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jsherman
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Re: survival horror demo

Post by jsherman » Sun May 06, 2018 7:06 pm

Nice job on the art style! You definitely have a great look and feel there. Kinda like Maniac Mansion, but more realistic and moody.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Sun May 06, 2018 7:11 pm

thanks! Yea I didn't have a clear idea of what I wanted the player sprite to look like, but once it was done I saw the Maniac Mansion similarity :)
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CutterCross
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Re: survival horror demo

Post by CutterCross » Sun May 06, 2018 7:23 pm

The survival horror asthetic is awesome! Although for a survival horror game, you'd probable want to introduce the monsters a bit later. Things should seem unnervingly calm at the start, and then build up the monsters presence to increase the tension. But that's just my two cents. (I know the beta is a bit limiting at the moment.)
The Tower of Turmoil: viewtopic.php?f=13&t=227
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Sun May 06, 2018 7:54 pm

For sure! I'll probably shuffle things around eventually. Right now I just wanted to get some practice with the different functions of the program. In the end I am not sure how much of a game I will make out of this. Might just be practice for me.
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dale_coop
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Re: survival horror demo

Post by dale_coop » Sun May 06, 2018 9:33 pm

You right, it's a good practice. Play around with the tools, get used to it.
And try some some designs, ideas, making yours assets.
May be a prototype of a future big game!
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Mihoshi20
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Re: survival horror demo

Post by Mihoshi20 » Mon May 07, 2018 12:11 am

Actually, a survival horror Maniac Mansion is a good idea. I had an idea similar to that which was a mobile style jump scare type game similar to the lady and the tiger game where you wander through this house escape the room style. All the door would be randomized and you're being pursued by a ghost and every time you pick the wrong door the ghost gets closer, starting to talk to you at first saying how they can sense you in their house, and eventually you'd start seeing quick glimpses of the ghost as you turn to open a side door. The final result being a full screen jump scare of the ghost when you've chosen too many wrong doors.
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stevenshepherd
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Re: survival horror demo

Post by stevenshepherd » Wed May 16, 2018 3:43 am

Updated video with a few more things.

https://youtu.be/1gRinXKYm4c
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Mihoshi20
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Re: survival horror demo

Post by Mihoshi20 » Wed May 16, 2018 4:50 am

stevenshepherd wrote:
Wed May 16, 2018 3:43 am
Updated video with a few more things.

https://youtu.be/1gRinXKYm4c
Loving the spooky atmosphere and all the animations.
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Tengen Games North
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Re: survival horror demo

Post by Tengen Games North » Wed May 16, 2018 9:25 pm

Looks good, I like the idea of opening curtains or finding lights(candles?) to kill or drive enemies away. Video reminded me of an Evil Dead possessed cabin and cellar.
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dale_coop
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Re: survival horror demo

Post by dale_coop » Wed May 16, 2018 9:41 pm

Always love watching that walking chicken! Great job, very promising.
And the black screen/scene with the statue it's a very good idea.
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