Shokan Doro Play Through

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dark_crow_66
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Shokan Doro Play Through

Post by dark_crow_66 » Sat Apr 28, 2018 9:00 pm

Updated play through of full demo featuring music by Caleb Taylor.

https://youtu.be/2tC_KRRm5qQ
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dark_crow_66
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Re: Shokan Doro Play Through

Post by dark_crow_66 » Wed May 09, 2018 5:45 am

Update play through using NES Maker 3.1.3.

** UPDATE** After capturing video, I fixed the Key room with that pointless door unlock I used to unlock the boss room on a different screen by creating an invisible key door in the key room. Now you walk into little square room in the key screen to grab key which unlocks invisible door, thus unlocking boss room on different screen.

Video Part 1
https://youtu.be/g0pjFczGEic

Video Part 2
https://youtu.be/5EVadcwSmmc
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Last edited by dark_crow_66 on Wed May 09, 2018 6:14 am, edited 1 time in total.
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dark_crow_66
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Re: Shokan Doro Play Through

Post by dark_crow_66 » Wed May 09, 2018 5:50 am

Additional Photos
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Mihoshi20
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Re: Shokan Doro Play Through

Post by Mihoshi20 » Wed May 09, 2018 8:24 am

I really like those gravestones.
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dark_crow_66
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Re: Shokan Doro Play Through

Post by dark_crow_66 » Wed May 09, 2018 1:12 pm

Thanks. Mihoshi20.
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dale_coop
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Re: Shokan Doro Play Through

Post by dale_coop » Wed May 09, 2018 3:10 pm

I like your pink trees, makes nice screens.
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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dark_crow_66
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Re: Shokan Doro Play Through

Post by dark_crow_66 » Thu May 10, 2018 4:25 am

Thanks dale_coop.
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dark_crow_66
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Re: Shokan Doro Play Through

Post by dark_crow_66 » Sat May 19, 2018 7:50 am

Haven't wanted to expand too much on the world lay out of my game, but I have been working on some additional assets, changing all default assets objects to my own designs, and been learning to use paths. Enjoying testing the engine out. Haven't really run into any bugs with 3.1.3. I did find that if setting monster with item drops, i.e. coins that player can pick up, I have to assign a unique screens number to each screen that has enemies that drop item pick ups, or killing those enemies on one screen would causes certain enemies not to spawn. After assigning unique screen numbers, I did not experience missing enemies. Anyways, here's a few new screen shots of new and updated assets.
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dark_crow_66
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Re: Shokan Doro Play Through

Post by dark_crow_66 » Mon Jul 02, 2018 5:12 am

Shokan Doro New Title Screen
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dale_coop
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Re: Shokan Doro Play Through

Post by dale_coop » Mon Jul 02, 2018 7:47 am

Cool!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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