Parallel Worlds

User avatar
CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Parallel Worlds

Post by CutterCross » Sun May 06, 2018 6:35 pm

I didn't apply for any of the NESmaker Betas but I've been working on art assets and music for a few games I want to make while I'm waiting for the full release in August.

Here's the title screen I made in Shiru's NES screen tool for my RPG Parallel Worlds:

Image

And the Title Screen music: https://www.youtube.com/watch?v=K1NJJ_7nLpg
The Tower of Turmoil: viewtopic.php?f=13&t=227
User avatar
stevenshepherd
Posts: 184
Joined: Sun Feb 18, 2018 5:25 pm

Re: Parallel Worlds

Post by stevenshepherd » Sun May 06, 2018 6:37 pm

Looks great!
User avatar
CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: Parallel Worlds

Post by CutterCross » Sun May 06, 2018 6:56 pm

stevenshepherd wrote:
Sun May 06, 2018 6:37 pm
Looks great!
Thank you!
The Tower of Turmoil: viewtopic.php?f=13&t=227
User avatar
Kasumi
Posts: 137
Joined: Fri Mar 09, 2018 11:13 pm

Re: Parallel Worlds

Post by Kasumi » Sun May 06, 2018 10:15 pm

Nice title screen indeed!
User avatar
Mihoshi20
Posts: 417
Joined: Tue Mar 06, 2018 11:47 pm

Re: Parallel Worlds

Post by Mihoshi20 » Sun May 06, 2018 11:52 pm

I like it, brings back fond memories of that famous Link to the Past overhaul mod, or Final Fantasy 9 within me.
User avatar
CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: Parallel Worlds

Post by CutterCross » Mon May 07, 2018 12:02 am

Kasumi wrote:
Sun May 06, 2018 10:15 pm
Nice title screen indeed!
Mihoshi20 wrote:
Sun May 06, 2018 11:52 pm
I like it, brings back fond memories of that famous Link to the Past overhaul mod, or Final Fantasy 9 within me.
Thank you so much!

It's amazing how much I could cram into the 128x128 pixel to make this. I still have some room for a small "made with NESmaker" graphic and some stars. (Although I suck at making starry skies XD it always looks like a cluttered mess.)
The Tower of Turmoil: viewtopic.php?f=13&t=227
User avatar
Mihoshi20
Posts: 417
Joined: Tue Mar 06, 2018 11:47 pm

Re: Parallel Worlds

Post by Mihoshi20 » Mon May 07, 2018 12:04 am

Tell me about it, like when I used to make starry skies in mario paint for my nerdy star trek animations. But I did get fairly good with making airbrush nebulas.
User avatar
CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: Parallel Worlds

Post by CutterCross » Mon May 07, 2018 12:11 am

Mihoshi20 wrote:
Mon May 07, 2018 12:04 am
Tell me about it, like when I used to make starry skies in mario paint for my nerdy star trek animations. But I did get fairly good with making airbrush nebulas.
I know exactly what you mean! Shame I can't use an airbrush tool here XD let alone have room for the graphics space it would take up.

I might try a starry sky again later, but all of my attempts of one have not gone well.
The Tower of Turmoil: viewtopic.php?f=13&t=227
User avatar
Mihoshi20
Posts: 417
Joined: Tue Mar 06, 2018 11:47 pm

Re: Parallel Worlds

Post by Mihoshi20 » Mon May 07, 2018 12:14 am

Pitty actually that animations aren't possible yet on start screens as you might not even need stars at that point, just a shooting one as an accent.
User avatar
CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: Parallel Worlds

Post by CutterCross » Mon May 07, 2018 12:20 am

Mihoshi20 wrote:
Mon May 07, 2018 12:14 am
Pitty actually that animations aren't possible yet on start screens as you might not even need stars at that point, just a shooting one as an accent.
I was actually more hoping that I could use the Sun as an animated sprite, which would also get rid of the color artifacting on the R and free up one of my background palletes.
The Tower of Turmoil: viewtopic.php?f=13&t=227
Post Reply