Mermay's Den

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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Thu May 17, 2018 9:31 pm

The_M_is_Real_2018.jpg
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Well I just couldn't leave well enough alone and here's the results. Milestone 1 complete. Mermay's Den running on actual hardware. :geek:
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dale_coop
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Re: Mermay's Den

Post by dale_coop » Thu May 17, 2018 9:40 pm

Nice, Mihoshi! Congrats :)
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All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Thu May 17, 2018 9:43 pm

dale_coop wrote:
Thu May 17, 2018 9:40 pm
Nice, Mihoshi! Congrats :)
Thanks! It took a fair bit of effort and time down in the data mine picking away and pushing minecarts around, but oh man those results.
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MistSonata
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Re: Mermay's Den

Post by MistSonata » Mon May 21, 2018 10:54 am

That's awesome! I need to figure out how to get mapper30 working on my N8
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Mon May 21, 2018 12:28 pm

MistSonata wrote:
Mon May 21, 2018 10:54 am
That's awesome! I need to figure out how to get mapper30 working on my N8
While doing research trying to see if someone made a mapper 30 definition for the powerpak I ran across a few articles mentioning one premade for the everdrive N8, I think one of them Joe even participated in talking about running troll burner on it. But as I recall you had to like side load it. I wish I could recall the link now but I didn't have an everdrive so it was a dead end for me and something I disregarded for now. But it's out there in the sea of the internet.
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Thu May 24, 2018 10:58 am

Very short vid of new revision running on real hardware.

Title Screen and some Gameplay
https://www.youtube.com/watch?v=hjLy8Bb9uKo

Full Gameplay
https://www.youtube.com/watch?v=rHDSIfCr-_U
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Fri May 25, 2018 12:59 am

VsMermaysDen.jpg
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Managed another fun little exercise today. Managed to get Mermay's Den running on the Nintendo Vs Unisystem/Red Tent... well, the MAME implementation at least. Colors are off due to differences in the Vs. Unisystem PPUs and not taking the time to convert them properly yet. Also only title screen for now as MAME bawked at anything over 128KB so I seriously had to trim it down to fit and rework to still have it boot, but fun to see running none the less. Even better to see it on the real hardware but that's beyond my current budget.
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Craigery
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Re: Mermay's Den

Post by Craigery » Fri May 25, 2018 3:17 pm

Mihoshi20 wrote:
Fri May 25, 2018 12:59 am
VsMermaysDen.jpg

Managed another fun little exercise today. Managed to get Mermay's Den running on the Nintendo Vs Unisystem/Red Tent... well, the MAME implementation at least. Colors are off due to differences in the Vs. Unisystem PPUs and not taking the time to convert them properly yet. Also only title screen for now as MAME bawked at anything over 128KB so I seriously had to trim it down to fit and rework to still have it boot, but fun to see running none the less. Even better to see it on the real hardware but that's beyond my current budget.


ZOMG! How hard would it be to flash this onto the chips for a red tent? I have a Super Mario/Dr Mario red tent and it would be amazing to throw my own game in there (in the future)
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Fri May 25, 2018 3:30 pm

Craigery wrote:
Fri May 25, 2018 3:17 pm
Mihoshi20 wrote:
Fri May 25, 2018 12:59 am
VsMermaysDen.jpg

Managed another fun little exercise today. Managed to get Mermay's Den running on the Nintendo Vs Unisystem/Red Tent... well, the MAME implementation at least. Colors are off due to differences in the Vs. Unisystem PPUs and not taking the time to convert them properly yet. Also only title screen for now as MAME bawked at anything over 128KB so I seriously had to trim it down to fit and rework to still have it boot, but fun to see running none the less. Even better to see it on the real hardware but that's beyond my current budget.


ZOMG! How hard would it be to flash this onto the chips for a red tent? I have a Super Mario/Dr Mario red tent and it would be amazing to throw my own game in there (in the future)
Fairly easy actually, just need a eprom burner and a prepared rom. Sadly though currently you can't use just any rom set. You need at least a mapper 2 equivalent daughterdoard, so you need either the Vs. Castlevania or Vs. Topgun board for this to work.

Though with this method you can run basically ANY 128KB mapper 2 NES rom on a Vs. System/Red tent. Though you have to edit palette color and mod the rom to start the game via select/P1 Start instead of the start button but through experimenting I had megaman 1, Ducktales, NES castlevania, and wrestlemania running successfully.
Last edited by Mihoshi20 on Fri May 25, 2018 3:45 pm, edited 1 time in total.
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Mihoshi20
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Re: Mermay's Den

Post by Mihoshi20 » Fri May 25, 2018 3:35 pm

PC10MermaysDen.jpg
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Also for completeNES, here is the Title Screen only version of Mermay's Den I prepared for the Vs. System running on MAME's implementation of the Playchoice 10. This one required the 128KB rom split in half into 2 64KB files to boot and run. Like with the Vs. System I imagine this is just the MAME team reproducing the exact hardware and that the real machine wouldn't be as picky but I won't know for sure without running it on authentic hardware.

Just goes to show the flexibility of NESMaker, one dev tool, three 'platforms' to chose from. Really just one hardware platform and three ways to develop for it.
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