PressStart Game

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dale_coop
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PressStart Game

Post by dale_coop » Fri Jun 01, 2018 11:42 pm

Hi guys,

I played again with the beta this weekend, and start a small with minimalist designs...
It doesn't have name yet, so I just call it Press Start game.

Image Image

A small video:
https://youtu.be/vm5NedJaI2g

The rom file is here:
https://drive.google.com/open?id=1VNXbP ... FDhUB-otgp
Last edited by dale_coop on Sun Aug 12, 2018 10:17 pm, edited 5 times in total.
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jsherman
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Re: PressStart Game

Post by jsherman » Sat Jun 02, 2018 12:06 am

Awesome!
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Mihoshi20
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Re: PressStart Game

Post by Mihoshi20 » Sat Jun 02, 2018 12:09 am

dale_coop wrote:
Fri Jun 01, 2018 11:42 pm
Hi guys,

I played again with the beta this weekend, and start a small with minimalist designs...
It doesn't have name yet, so I just call it Press Start game.


PressStartGame.png

A small video: https://www.youtube.com/watch?v=NaxUCDbh66k
The rom file is here : https://drive.google.com/open?id=1VNXbP ... FDhUB-otgp
I love those tiles. Reminds me so much of my old Windows 3.11 desktop wallpaper. Once we have direct access to toggling variables I plan to make an Atari 2600 throwback game similar to Swordquest/Adventure which this also reminds me of.
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dale_coop
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Re: PressStart Game

Post by dale_coop » Sat Jun 02, 2018 8:15 am

Thanks :)
I love Atari 2600 games, I grew up with those games (and NES games).
I am not good at drawing, so I thought maybe I don’t need to draw, just use geometric forms as it used to be in the old times ! And focus on gameplay and test some functionalities and scripts NesMaker (a playground, to test the beta without lassoing too much time drawing the assets)
:P
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Mihoshi20
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Re: PressStart Game

Post by Mihoshi20 » Sat Jun 02, 2018 9:25 am

dale_coop wrote:
Sat Jun 02, 2018 8:15 am
Thanks :)
I love Atari 2600 games, I grew up with those games (and NES games).
I am not good at drawing, so I thought maybe I don’t need to draw, just use geometric forms as it used to be in the old times ! And focus on gameplay and test some functionalities and scripts NesMaker (a playground, to test the beta without lassoing too much time drawing the assets)
:P
Makes sense to me and don't see why not. Like the really early NES games that looked really simple but were still really fun to play.
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Kasumi
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Re: PressStart Game

Post by Kasumi » Sun Jun 03, 2018 12:26 am

Cool little game. I enjoy these abstract, minimalistic adventure type things. Also palette animation on the title screen!

A tiny bug that may be a NES Maker bug:
Image
Certain positions allow the projectile to wrap, seemingly only when fired left.
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dale_coop
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Re: PressStart Game

Post by dale_coop » Sun Jun 03, 2018 8:15 am

Thank you Kasumi.
Yeah, that small bug is quite funky :p
Reminds me completly the good old Atari games
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dark_crow_66
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Re: PressStart Game

Post by dark_crow_66 » Mon Jun 04, 2018 2:27 pm

Haha love the simple art style. It works great.
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dale_coop
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Re: PressStart Game

Post by dale_coop » Mon Jun 04, 2018 11:36 pm

I updated the game tonight, I added a laser obstacle (a non moving monster object, with a non moving monster weapon projectile object. I modified the collision script to not be able to kill the laser monster weapon) :)
And a animation for player's death.

A small video in action https://youtu.be/-UxmfTtuys4
Last edited by dale_coop on Sat Jun 09, 2018 3:37 pm, edited 1 time in total.
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TheNew8bitHeroes
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Re: PressStart Game

Post by TheNew8bitHeroes » Tue Jun 05, 2018 2:22 pm

Hey there - the bug may be due to projectile speed. I have changed the handling of this in the new beta. However, super high speeds may still cause wrap around issue right now (haven't tested). Other issues may include not setting bounding box, or I know at one point before patches, objects with weird bounding boxes had issues (but that has since been fixed, depending on which version you have).

So cool to see all this stuff :-)
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