PressStart Game

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dale_coop
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Re: PressStart Game

Post by dale_coop » Tue Jul 17, 2018 6:47 pm

Ok, a small update recently. Working with the Pi empty version, I love the new functionality of the Pi version like the "checkpoint". Modified some of the code to collectable / pickup objects without triggering the screen. Spent some hours to fix all my problems.
I have now a "charge the player's weapon" pickup object, displayed on the HUD.
I finished designing the first level (area)...

A small video: https://youtu.be/UOzfLf6guuU

WeaponCharged.png
WeaponCharged.png (14.16 KiB) Viewed 670 times
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My games: PRESS START GAME / UNDERGROUND ADVENTURE
Bucket Mouse
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Re: PressStart Game

Post by Bucket Mouse » Wed Jul 18, 2018 8:16 am

How'd you make the word "Level 1" appear?
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dale_coop
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Re: PressStart Game

Post by dale_coop » Wed Jul 18, 2018 8:27 am

In fact, it’s a monster object that destroy himself at the end of action (timer 10) ;)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
Bucket Mouse
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Re: PressStart Game

Post by Bucket Mouse » Wed Jul 18, 2018 9:08 pm

Clever idea. It takes up monster data though. I hope we get functional text boxes really soon.
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dale_coop
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Re: PressStart Game

Post by dale_coop » Wed Jul 18, 2018 9:37 pm

Yeah, so do I.
Just doing all I can, with current functionalities. How to use them differently, make small modifications (tweak) if needed, to do something fun.
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
darkhog
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Re: PressStart Game

Post by darkhog » Thu Jul 19, 2018 8:41 pm

@Bucket Mouse. I hope we'll have a nice hook into the NMI (NES's VBlank interrupt) so we can do custom stuff on each frame. Things like putting data into the nametable (which would allow for easy text output given the place where HUD graphics are stored is constant) so it would be displayed on screen or doing other stuff. Think of update() function from engines like Unity.

I mean, I could do such hook myself and if I really need it I would, but I'd prefer if it would come built-in since if empty (which would be default) it'd only take two instructions: jsr/rts which which aren't too big and on their own would only take 12 cycles (jsr and rts each take 6 cycles to complete on an 6502).
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dale_coop
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Re: PressStart Game

Post by dale_coop » Fri Jul 20, 2018 11:29 am

I watched "2001: A Space Odyssey" last night at theater, with my wife. It was the first time for us on a big screen (a long time ago watched on VHS then DVD). It was a very unique experience (so much better than my dvd viewing).
So today (during my lunch time), I was inspired and made a start screen for the game :

StartScreen.png
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The updated rom file is here : https://drive.google.com/open?id=1VNXbP ... FDhUB-otgp
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Mihoshi20
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Re: PressStart Game

Post by Mihoshi20 » Sat Jul 21, 2018 8:34 am

dale_coop wrote:
Fri Jul 20, 2018 11:29 am
I watched "2001: A Space Odyssey" last night at theater, with my wife. It was the first time for us on a big screen (a long time ago watched on VHS then DVD). It was a very unique experience (so much better than my dvd viewing).
So today (during my lunch time), I was inspired and made a start screen for the game :


StartScreen.png


The updated rom file is here : https://drive.google.com/open?id=1VNXbP ... FDhUB-otgp
I like it, it also reminds me a lot of the probe from star trek IV the voyage home.
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dale_coop
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Re: PressStart Game

Post by dale_coop » Sat Jul 21, 2018 9:56 am

Yes exactly, all the SF 80's imagery. It's my time.
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All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Mihoshi20
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Re: PressStart Game

Post by Mihoshi20 » Sun Jul 22, 2018 1:25 am

Time to fire up those thruster and see what's out there!
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