The Tower of Turmoil

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jsherman
Posts: 149
Joined: Sun Apr 22, 2018 11:25 am
Location: Cleveland OH

Re: The Tower of Turmoil

Post by jsherman » Sun Oct 07, 2018 9:24 pm

Very nice job on this! Looks very professional. And yeah, that triple stab. *thumbs up*
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: The Tower of Turmoil

Post by CutterCross » Mon Oct 08, 2018 1:40 am

jsherman wrote:
Sun Oct 07, 2018 9:24 pm
Very nice job on this! Looks very professional. And yeah, that triple stab. *thumbs up*
The triple Jump-Stab was one of my favorite things to set up! hahaha. That Jump-Stab mechanic is going to open up a lot of interesting level design choices!
The Tower of Turmoil: viewtopic.php?f=13&t=227
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dale_coop
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Location: France

Re: The Tower of Turmoil

Post by dale_coop » Mon Oct 08, 2018 6:14 am

Awsome! Very nice additions, CutterCross!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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MistSonata
Posts: 231
Joined: Fri Feb 16, 2018 7:10 am

Re: The Tower of Turmoil

Post by MistSonata » Tue Oct 09, 2018 9:13 am

This looks absolutely kick-ass so far. Can't wait to play it! :)
Goose
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Joined: Wed Oct 03, 2018 2:37 pm

Re: The Tower of Turmoil

Post by Goose » Tue Oct 09, 2018 11:33 am

Each update adds something mindblowing. Keep up the great work!
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CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: The Tower of Turmoil

Post by CutterCross » Tue Oct 09, 2018 11:19 pm

Guys, something magical just happened...

Video: https://www.youtube.com/watch?v=QrV7TED ... e=youtu.be

I finished making an animated cutscene engine with NESmaker, while using little to NO ASM coding! I made some splash screen logos to test it with.

Image Image

I can't believe this actually works...
The Tower of Turmoil: viewtopic.php?f=13&t=227
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jsherman
Posts: 149
Joined: Sun Apr 22, 2018 11:25 am
Location: Cleveland OH

Re: The Tower of Turmoil

Post by jsherman » Tue Oct 09, 2018 11:23 pm

Impressive! Your game is really breaking out of the NESMaker mold!
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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Dirk
Posts: 62
Joined: Fri Mar 09, 2018 5:30 am

Re: The Tower of Turmoil

Post by Dirk » Tue Oct 09, 2018 11:43 pm

Very cool, i love it :-)
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CutterCross
Posts: 197
Joined: Sat Apr 28, 2018 9:42 pm

Re: The Tower of Turmoil

Post by CutterCross » Wed Oct 10, 2018 12:26 am

jsherman wrote:
Tue Oct 09, 2018 11:23 pm
Impressive! Your game is really breaking out of the NESMaker mold!
Dirk wrote:
Tue Oct 09, 2018 11:43 pm
Very cool, i love it :-)
Thanks a lot guys! This took me a couple weeks to wrap my head around, but it paid off!
The Tower of Turmoil: viewtopic.php?f=13&t=227
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dale_coop
Posts: 1277
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Location: France

Re: The Tower of Turmoil

Post by dale_coop » Wed Oct 10, 2018 8:40 am

Very good looking animated screens! Curious to know how did you achieve that.
Congrats, CutterCross, the result is fantastic <3
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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