The Tower of Turmoil

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Scythe&GenGames
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Re: The Tower of Turmoil

Post by Scythe&GenGames » Tue Oct 16, 2018 7:30 am

Convoy_Avenger wrote:
Mon Oct 15, 2018 11:48 am
A video tutorial on how you accomplished this would be great!
I so agree with this! I so love to do this too even the splash screens too.
Pauldalyjr
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Re: The Tower of Turmoil

Post by Pauldalyjr » Tue Oct 16, 2018 8:14 pm

Everything looks Great! I would love to learn how you did all of this. Fantastic jpb!
Gilbertmaxter
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Re: The Tower of Turmoil

Post by Gilbertmaxter » Wed Oct 17, 2018 1:07 pm

I agree any type of tutorial on this will be excellent
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Mon Oct 22, 2018 10:12 pm

By popular demand, here's a link to a forum post showcasing how I created these cutscenes!

viewtopic.php?f=3&t=1190
The Tower of Turmoil: viewtopic.php?f=13&t=227
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dale_coop
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Re: The Tower of Turmoil

Post by dale_coop » Tue Oct 23, 2018 6:30 am

CutterCross wrote:
Mon Oct 22, 2018 10:12 pm
By popular demand, here's a link to a forum post showcasing how I created these cutscenes!

viewtopic.php?f=3&t=1190
Yeah, that you CuterCross! Very smart ideas in there ;)
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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functionalform
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Re: The Tower of Turmoil

Post by functionalform » Fri Oct 26, 2018 2:01 am

that moment when you want to talk about the new youtube video but see cutter hasn't posted it yet. :D
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CutterCross
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Re: The Tower of Turmoil

Post by CutterCross » Fri Oct 26, 2018 2:08 am

Here is the fifth iteration of The Tower of Turmoil!

Video: https://www.youtube.com/watch?v=Q8HkEnGoUM0

Image Image Image Image Image Image

A LOT of stuff has been added/fixed since the last update!


Thanks to jorotroid, the soundtrack FINALLY plays properly! I seriously can't thank him enough, he rocks!

ALL of the floors have been lengthened to 8 rooms long.

There's a new Trampoline tile mechanic set in place, where the player can bounce to new heights!

Fans have been added to the game! They cycle on and off, and blow away the player when he's in range.

The Health power-ups actually give you health now!

I converted the old Pause Menu graphics into an "End of Demo" screen for now, since we can't use any other special screens as of 4.0.11.

A Boss Health meter has been added to the HUD (doesn't currently work, since I need to actually make a boss first!).

Also... I was going to change the Lives mechanic to a Death counter mechanic, but I ran out of space for more HUD assets! Oops...

There's also some minor cosmetic differences, such as Health being changed to Life, the Monster Locks are silver instead of gold, some minor level design changes, etc.


I actually have the last 2 floors done, but I think I'll keep them a surprise for now... ;)


(Also sorry functionalform, I'm not that quick with this stuff!)
Last edited by CutterCross on Fri Oct 26, 2018 4:09 am, edited 1 time in total.
The Tower of Turmoil: viewtopic.php?f=13&t=227
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Dirk
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Re: The Tower of Turmoil

Post by Dirk » Fri Oct 26, 2018 3:46 am

Your posts and videos are always a highlight, thanks for sharing :-)
Trampolines and fans are a great addition!
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chronosv2
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Re: The Tower of Turmoil

Post by chronosv2 » Fri Oct 26, 2018 4:05 am

My mind is absolutely blown, man.
This game looks incredible. I can't wait to see this go even further.
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dale_coop
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Re: The Tower of Turmoil

Post by dale_coop » Fri Oct 26, 2018 6:18 am

You made my day with this new video, CutterCross <3
How did you do your fans? It's awesome!
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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