Princess Ivayla

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Gyromancy
Posts: 2
Joined: Tue Feb 20, 2018 6:23 pm

Princess Ivayla

Post by Gyromancy » Thu Jul 12, 2018 5:16 pm

For my first attempt at an NES game I'm trying to do something a little different. Far too many NES games used a princess as a kidnapped damsel in distress to motivate the hero. This time, the kidnapped princess gets to save her damn self.

Ivayla will be a puzzle platformer starring, well, Princess Ivayla. After being kidnapped, Ivayla breaks out of her chamber and makes her way through the castle to stop the currently unnamed death wizard who kidnapped her and escape.
Having no weapon or combat training, Ivayla can't attack head on and has to be careful in her escape, sneaking past enemies, using environmental hazards, or trapping her enemies to get by. My main gameplay inspiration is probably Oddworld: Abe's Oddysee. I like the combination of planning out puzzles, stealth sections, and the occasional running for your life and hoping for the best.

So far I have mostly just made sprites for Ivayla. Any feedback would be appreciated.
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I also made the villain. He's a bit big so I think his body will be in the background layer and his hands will be sprites that float around Rayman style
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I want to start working with NES Screen Tool to plan out backgrounds and layout. I've also dabbled with Famitracker but music has never been my strength so I may be needing help with that soon. Any NES music tips would be appreciated.
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dale_coop
Posts: 419
Joined: Fri Feb 16, 2018 7:05 am

Re: Princess Ivayla

Post by dale_coop » Thu Jul 12, 2018 6:45 pm

Beautiful princess! Great graphics, good idea.
I particularly like the pushing animation.
Can't wait to try a demo ;)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
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Mihoshi20
Posts: 270
Joined: Tue Mar 06, 2018 11:47 pm

Re: Princess Ivayla

Post by Mihoshi20 » Fri Jul 13, 2018 12:29 pm

I like it, especially that back pushing animation. It's like super princess peach only with unique game-play and less crying. Can't wait to see it come to life or a few level mock-ups.
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dark_crow_66
Posts: 71
Joined: Wed Apr 18, 2018 1:59 pm

Re: Princess Ivayla

Post by dark_crow_66 » Sat Jul 14, 2018 12:46 am

Sounds fun and great character design.
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MistSonata
Posts: 118
Joined: Fri Feb 16, 2018 7:10 am

Re: Princess Ivayla

Post by MistSonata » Sat Jul 14, 2018 9:42 am

Looks like it's got lots of potential! :)
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Kasumi
Posts: 84
Joined: Fri Mar 09, 2018 11:13 pm

Re: Princess Ivayla

Post by Kasumi » Sat Jul 14, 2018 1:27 pm

Very nice stuff! I really like the pushing animation too.
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dale_coop
Posts: 419
Joined: Fri Feb 16, 2018 7:05 am

Re: Princess Ivayla

Post by dale_coop » Sat Jul 14, 2018 1:31 pm

Talking about « pushing »... did someone managed to implement that in NESMaker? (Object pushing scripts ?)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
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CutterCross
Posts: 83
Joined: Sat Apr 28, 2018 9:42 pm

Re: Princess Ivayla

Post by CutterCross » Sat Jul 14, 2018 11:28 pm

Nice! The art style reminds me a lot of the early King's Quest games on the Tandy 1000/PC Jr.
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