Claws of Haddar

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Gregg Richardson
Posts: 20
Joined: Sun May 27, 2018 6:16 pm

Claws of Haddar

Post by Gregg Richardson » Sun Aug 19, 2018 4:16 am

It is very early and slow progress.

Title screen is finish.
Player walking animated is finish,
Green Slime animated is finish.

Working on new sprite animated of player attack.

Image
Image
Image
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dale_coop
Posts: 1618
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Location: France

Re: Claws of Haddar

Post by dale_coop » Sun Aug 19, 2018 8:51 am

I love the character! Nice start.
Will follow this post!
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Gregg Richardson
Posts: 20
Joined: Sun May 27, 2018 6:16 pm

Re: Claws of Haddar

Post by Gregg Richardson » Mon Aug 20, 2018 1:58 am

dale_coop wrote:
Sun Aug 19, 2018 8:51 am
I love the character! Nice start.
Will follow this post!
Thanks you, I enjoy doing graphic work, but no experience of script coding and write music. Edit: Only way I am learning is from the videos since it launch 8/8/18.
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Gazimaluke
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Re: Claws of Haddar

Post by Gazimaluke » Mon Aug 20, 2018 8:05 pm

Yes, the character sprite is really nice. The title screen might be a bit much though.
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functionalform
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Re: Claws of Haddar

Post by functionalform » Mon Aug 20, 2018 9:09 pm

character sprite is great, start screen i think needs some tweaks but the character is fantastic.
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chronosv2
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Re: Claws of Haddar

Post by chronosv2 » Mon Aug 20, 2018 9:11 pm

That's pretty awesome! A lot of detail in the title screen, and the gameplay graphics look awesome too! Looking forward to seeing more!
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dark_crow_66
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Joined: Wed Apr 18, 2018 1:59 pm

Re: Claws of Haddar

Post by dark_crow_66 » Wed Aug 29, 2018 5:03 am

Love your character, can't wait to see more.
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