Bionic Girl (WIP)

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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Sun Oct 28, 2018 6:21 pm

CutterCross wrote:
Sun Oct 28, 2018 4:09 pm
I can't really help with the jumping issue, but I DO have a fix for the idle animation bug!
Thanks, I will try it out next time I work on it.

Here is a video of the latest build. Added enemy death animation (placeholder), health item drops and can be picked up (but doesn't give health),c hanged character speed, made the Robotic Cod bigger and gave the boss more color. I also made a work in progress boss look a bit better.
Attachments
BombGeneral_OldNew.png
BombGeneral_OldNew.png (4.57 KiB) Viewed 368 times
LumberGeneral-Idle.png
LumberGeneral-Idle.png (4.82 KiB) Viewed 368 times
RoboticCod_OldNew.png
RoboticCod_OldNew.png (13.63 KiB) Viewed 368 times
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dale_coop
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Re: Bionic Girl (WIP)

Post by dale_coop » Sun Oct 28, 2018 6:47 pm

Looks awesome!
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All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Sun Oct 28, 2018 9:03 pm

Well I forgot to link to the video :p
https://youtu.be/W4SRxa0wgCM

I'm not really satisfied with the Robotic Cod. I want more color to it.
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dale_coop
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Re: Bionic Girl (WIP)

Post by dale_coop » Sun Oct 28, 2018 9:30 pm

And you know what would be great... if your ennemies would shoot projectiles ;)
(It’s not too difficult to get it... we can help you if issues).
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My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Mon Oct 29, 2018 6:56 am

dale_coop wrote:
Sun Oct 28, 2018 9:30 pm
And you know what would be great... if your ennemies would shoot projectiles ;)
(It’s not too difficult to get it... we can help you if issues).
I know haha. I'm just waiting for 4.1.0. I am rebuilding it all so I'll get the shooting going then (with your guidance of course).
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dale_coop
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Re: Bionic Girl (WIP)

Post by dale_coop » Mon Oct 29, 2018 7:19 am

Nice... can't wait the 4.1 ;)
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My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Tue Oct 30, 2018 10:18 pm

Today I made a change to some graphics. I have been mening to do it since almost I first made the original version of it. I just have kept forgetting. There were no logic to the original version of it. And the new version is so much better. But I had a kid in one arm so I couldn't take a proper screenshot.
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jsherman
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Re: Bionic Girl (WIP)

Post by jsherman » Wed Oct 31, 2018 1:15 am

Great job on the sprite work! Your characters are really evolving.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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Gazimaluke
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Re: Bionic Girl (WIP)

Post by Gazimaluke » Thu Nov 08, 2018 5:49 am

How do I set where enemy shots are coming from? I don't want them to shoot with their heads 😅
https://youtu.be/nrQsGGSTDm0
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dale_coop
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Re: Bionic Girl (WIP)

Post by dale_coop » Thu Nov 08, 2018 7:29 am

If your using the "shoot straight" action, for example, you need to modify the hootStraight.asm script (at line 15) adding :

Code: Select all

;; shoot fireball straight	
	TXA
	STA tempx
	LDA Object_movement,x
	AND #%00000111
	STA temp3
	TAY
	LDA DirectionMovementTable,y
	ORA temp3
	STA temp3
	;; get offset
	LDA Object_x_hi,x
	STA temp1
	LDA Object_y_hi,x
 
    CLC
    ADC #$04    ;;<<-- vertical offset of the monster's projectile (change the value to adjust from #$00 to #$0F or more)
    STA temp2

	CreateObject temp1, temp2, #$02, #$00
	
	LDA temp3
    STA Object_movement,x
	LDX tempx
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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