Underground Adventure (platformer WIP)

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dale_coop
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Underground Adventure (platformer WIP)

Post by dale_coop » Mon Sep 10, 2018 9:42 pm

Started playing with the platform module last week. Had a lot of fun. Really good scripts in the module (jump, fireball, ...) and some good here on the forum :)
So here my WIP, it's a small platformer, I added some monsters, some death spikes, a weapon, some items, 1 key... used a small HUD as small as I could (because of the limitations and the bug of the black square at the bottom-right of the HUD, that hide everything at that position).

Image
Just made a draft of the 1st level.

Image
Updated 2018-09-21: added a 2nd level.

You can download the rom file here:
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UndergroundAdventure (E).181025.zip
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Last edited by dale_coop on Thu Oct 25, 2018 3:25 pm, edited 9 times in total.
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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drexegar
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Re: Underground Adventure (platformer WIP)

Post by drexegar » Mon Sep 10, 2018 10:37 pm

Nice cool colored background and small sprites! The sprites Remind of micro mages on kickstarter lol.
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dale_coop
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Re: Underground Adventure (platformer WIP)

Post by dale_coop » Mon Sep 10, 2018 11:12 pm

drexegar wrote:
Mon Sep 10, 2018 10:37 pm
The sprites Remind of micro mages on kickstarter lol.
Ah ah, yes I see that too >_<
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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chronosv2
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Re: Underground Adventure (platformer WIP)

Post by chronosv2 » Tue Sep 11, 2018 1:40 am

I think the black box in the HUD has been fixed -- I use the middle two rows of my HUD extensively in my Showcase ROM and I don't see anything disappearing like it used to.
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Dirk
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Re: Underground Adventure (platformer WIP)

Post by Dirk » Tue Sep 11, 2018 1:48 am

It looks very cute.
After finding the Kickstarter for Micro Mages I got inspired for a game that also has tiny sprites.
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dale_coop
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Re: Underground Adventure (platformer WIP)

Post by dale_coop » Tue Sep 11, 2018 6:05 am

chronosv2 wrote:
Tue Sep 11, 2018 1:40 am
I think the black box in the HUD has been fixed -- I use the middle two rows of my HUD extensively in my Showcase ROM and I don't see anything disappearing like it used to.
I will test again, but I am pretty sure the issue still exists (the last 16px square at the bottom-right of the HUDremzins black and hide a part of my HUD element).
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Dirk
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Re: Underground Adventure (platformer WIP)

Post by Dirk » Tue Sep 11, 2018 10:03 am

So, I could finally play it on my smartphone. I love the physics in this game, I felt like a flea jumping around :-)
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Mihoshi20
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Re: Underground Adventure (platformer WIP)

Post by Mihoshi20 » Thu Sep 13, 2018 12:49 am

dale_coop wrote:
Mon Sep 10, 2018 9:42 pm
Started playing with the platform module last week. Had a lot of fun. Really good scripts in the module (jump, fireball, ...) and some good here on the forum :)
So here my WIP, it's a small platformer, I added some monsters, some death spikes, a weapon, some items, 1 key... used a small HUD as small as I could (because of the limitations and the bug of the black square at the bottom-right of the HUD, that hide everything at that position).

Image
Just made a draft of the 1st level.

You can download the rom file here:
I'm absolutely loving those colors. Exactly the mood and feeling I was going for in Mermay's Den. I'm amazed so far at just all the creativity already on display.
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dale_coop
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Re: Underground Adventure (platformer WIP)

Post by dale_coop » Thu Sep 13, 2018 6:02 am

Thank you Mihoshi. Mermaid Den is awsome and will continue to inspire a lot of us ;)
-----
Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
WhiteHat94
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Re: Underground Adventure (platformer WIP)

Post by WhiteHat94 » Thu Sep 13, 2018 9:33 pm

Tried out the game and I quite liked the basics of it, the size and speed of the character, however the game really eats your jump inputs when you are landing. You seemingly 'float' barely above the ground when landing and I think that prevents you from jumping immediately.
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