3.1.3 BETA CHALLENGES:
Let's see who can use what is learned in the 3.1.3 Beta to do some clever things. Again, please don't worry about breaking your game...if any of you are working on your magnum opus with the beta, you're doing it wrong...this should be for LEARNING the tool, and I can't think of a better way of learning the tool than challenging yourself to synthesize knowledge to make clever things happen!
So let's try a few simple, fun challenges - post video of any that you're able to accomplish here!
1) Create different weapons depending on if you press the A button or B button. (hint: create a new script, and think about how b button was used to create projectiles)
2) Make a monster or boss that has an animation state that looks like he's winding up to attack / inhaling to breathe fire / etc, before emitting a projectile. (hint: think end-animation)
3) Make a boss monster out of tiles, where only his eyes/hands/vulnerable points are objects, and when you defeat all the vulnerable points, he goes away (hint: think all monsters lock)
4) Make a monster that drops collectables as it moves around (hint: creates collectable objects...game objects are #$00-#$0F).
5) Make a monster that spawns other monsters (hint: monsters start at #$10, and are in order on your hierarchy list, but that monster you have this spawner create must ALSO be loaded in the group for the screen). If there are too many monsters on the screen, you might get slowdown and whatnot, but this is still a fun experiment to try!
Based on what you've learned so far in the tutorial, who can make these things happen? What other clever ways can you use what's already there to have interesting or unexpected effects? Let's see what you got!