Hopper - multiple ammos at once

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PoisonFrog83
Posts: 1
Joined: Fri Jan 11, 2019 9:26 am

Hopper - multiple ammos at once

Post by PoisonFrog83 » Fri Jan 11, 2019 9:55 am

How might I make multiple ammos types load into the same "Hopper"?

I'm thinking multiple pickups. Say... Red, blue, yellow and green.

Now, on my HUD, instead of having 6 ammo icons or a value of six, I might want:

(R)(Y)(R)(B)(G)(G)

Thanks in advance :mrgreen:
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Blacksheep32
Posts: 15
Joined: Mon Aug 27, 2018 1:05 am

Re: Hopper - multiple ammos at once

Post by Blacksheep32 » Sat Jan 12, 2019 4:54 pm

This won't be too helpful, because I haven't figured out the code, but with the game I'm working on I plan on using an icon to tell the player what weapon is current and a counter to display that weapons ammo, then use a User variable to tell the HUD which weapon is active. So like 0 bit weap1, 1 bit weap2, 2 bit weap3. Then Press Select button to bit + 1 IF bit > 2 THEN bit := 0
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