assingbanks.asm 90 value out of range

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Re: assingbanks.asm 90 value out of range

Post by SeaFoodAndButter » Mon Aug 13, 2018 6:29 am

dale_coop wrote:
Mon Aug 13, 2018 6:05 am
Or try to import the txt file music from the betaAssets\music\ folder, in NESMaker.
You may have more luck...
OK, Thanks!
Thanks for any help, I'm a rookie at this!
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Re: assingbanks.asm 90 value out of range

Post by elisavage » Sun Dec 30, 2018 12:09 am

Am I missing something, or is this still a problem that isn't resolved? I get the "Routines\System\AssignBanks.asm(90): Value out of range." too, but I had not changed any sound files. It was working yesterday and now I get that error for any .MST I load. Does anyone know what would be requesting a value from AssignBanks.asm that is returning the error. I tried replacing all of he files with fresh ones from the zip file, it wrote over the old files, except for the ones that I made (project files etc) and I still get the error. I would assume it was a problem with my project file/assets, but the problem occurs across .MSTs so it would have to be a change to a file that all of the projects use? Pretty stumped.
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Re: assingbanks.asm 90 value out of range

Post by cargo » Sun Dec 30, 2018 3:39 am

It turned out that for elis case AssignBanks.asm was missing from his Nesmaker folder. Re-installing NESMaker solved his problem.
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Re: assingbanks.asm 90 value out of range

Post by chronosv2 » Sun Dec 30, 2018 3:46 am

Yeah, for some reason overzealous antivirus programs false positive some NESMaker files and destroy them. I've heard tales of antivirus programs wiping out large groups of files from the GameEngineData folder.
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Re: assingbanks.asm 90 value out of range

Post by jakenastysnake » Thu Mar 14, 2019 10:19 pm

I was getting this same error when trying to Export & Test. I was able to fix it a different way in case anybody else runs into this. In my project folder under GraphicAssets, I had been playing around with making some tilesets and saved over the original BckCHR_01.bmp file. Either it was sized improperly or I didn't convert the tiles correctly, but anyway, all I did was replace it with the ORIGINAL BckCHR_01.bmp file in the GraphicAssets folder. Hope this helps.
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