Platform Module Enemy health

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Tishero
Posts: 7
Joined: Tue Sep 18, 2018 6:00 pm

Platform Module Enemy health

Post by Tishero » Tue Sep 25, 2018 12:21 am

Is there a way to increase the monsters health when you stomp on them? I want to create a boss that requires so many bounces before he dies while dodging projectiles. No matter what I change the monsters health to they always die in one hit.
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jsherman
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Location: Cleveland OH

Re: Platform Module Enemy health

Post by jsherman » Tue Sep 25, 2018 12:24 am

Monsters have a health setting. Object Details > Details > Health. Change 0 to something higher and save.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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Tishero
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Re: Platform Module Enemy health

Post by Tishero » Tue Sep 25, 2018 12:27 am

I did change the health up to 20 and once I jump on them they still die in one hit.
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jsherman
Posts: 162
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Location: Cleveland OH

Re: Platform Module Enemy health

Post by jsherman » Tue Sep 25, 2018 12:29 am

Sorry, I haven't done much with the platforming module. There may be something in the collision scripts that ignores the health settings.
"Turtle Rescue" updates can be found here: viewtopic.php?f=13&t=112
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Tishero
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Re: Platform Module Enemy health

Post by Tishero » Tue Sep 25, 2018 12:31 am

That is what I am beginning to think... Hopefully that will change in the next update if that is really the problem
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dale_coop
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Re: Platform Module Enemy health

Post by dale_coop » Tue Sep 25, 2018 8:04 am

Yes, if you jump on a monster it will kill him. But if you shoot at him or hurt him with the weapon, his Health will decrease until he dies.
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