Hey folks, I got a little bit of a situation.
I'm working on a commission for a friend's game, and they're able to play my tracks in NESMaker (thank God), but when the tracks are run in the emulator, the tracks in-game sound altered from what I made originally:
- The noise channel sounds at different "pitches" between FamiTracker and NESMaker.
- One channel/instrument is always mysteriously omitted.
Here's a comparison between how one particular track is supposed to sound vs. how it actually sounds in the game (In case there are problems with the links, the percussion sounds heavier than intended, and in this specific track, the triangle channel is just gone altogether):
https://www.facebook.com/groups/NESmakers/permalink/633161623704833/
https://www.youtube.com/embed/2tC_KRRm5qQ
Any idea what's going on, and how it can be fixed? I want to put out my very best for this project, but this is kinda putting a damper on that (not to mention it could hurt prospects for any future commissions). Thanks in advance, guys!
I'm working on a commission for a friend's game, and they're able to play my tracks in NESMaker (thank God), but when the tracks are run in the emulator, the tracks in-game sound altered from what I made originally:
- The noise channel sounds at different "pitches" between FamiTracker and NESMaker.
- One channel/instrument is always mysteriously omitted.
Here's a comparison between how one particular track is supposed to sound vs. how it actually sounds in the game (In case there are problems with the links, the percussion sounds heavier than intended, and in this specific track, the triangle channel is just gone altogether):
https://www.facebook.com/groups/NESmakers/permalink/633161623704833/
https://www.youtube.com/embed/2tC_KRRm5qQ
Any idea what's going on, and how it can be fixed? I want to put out my very best for this project, but this is kinda putting a damper on that (not to mention it could hurt prospects for any future commissions). Thanks in advance, guys!