Non Placed Monsters Disabling Player Animation

Found a glitch with screens with monster data disabling player animation. If there is monster data on a screen but not all monsters are set, it will cause player animation to stop. You'll notice my walk animation is not showing because there is a monster stuck in the top right corner of the screen flipping out. It's going straight exorcism, which wouldn't be too bad for Cursed Bushido, but it's stopping my animation. To prevent this glitch make sure that any enemies not in use on a screen are set to disabled by right clicking the background asset placement screen, selecting edit monster placement details, and checking off disable for any monsters not in use.

**UPDATE** The video is not showing the monster flipping out, but the monster is actually flipping infinitely left to right in the upper right corner.

https://youtu.be/J7TsFCB5xGo
 
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