So downloaded the program, made a new project, imported the default module, and...

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dale_coop
Posts: 1456
Joined: Fri Feb 16, 2018 7:05 am
Location: France

Re: So downloaded the program, made a new project, imported the default module, and...

Post by dale_coop » Wed Aug 15, 2018 6:16 am

If you make an HUD Asset, be sure to assign « tiles » to each parts (even the empty ones). Else NESMaker show en error message when compiling.
It’s fixed for the 4.0.0.2 (Josh post about that last night, on FB)
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Sorry about my poor english
All I need: A Damn Fine Cup of Coffee
My games: PRESS START GAME / UNDERGROUND ADVENTURE
darkhog
Posts: 256
Joined: Sun May 13, 2018 10:02 am

Re: So downloaded the program, made a new project, imported the default module, and...

Post by darkhog » Wed Aug 15, 2018 10:50 am

Yeah, I did so and these were very simple assets that didn't have any empty images anyway (just "heart x" so the life counter would look nice).
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