Melatonin
New member
Hey nesmakers!
I'm working on porting a game that a friend and myself made years ago in school to NES and had a question regarding product management best practices.
What kind of version control / source control have people been using? Just GIT checkins? Also, is there any best practices people have come up with when working on a product with more than one person? I'm going to handle engineering and audio while he handles art assets, so he could theoretically just send me the raw PNGs and I can put them together, but ideally there'd be a way for us to both work in the project and not suffer from merging conflicts and the like.
Thoughts?
I'm working on porting a game that a friend and myself made years ago in school to NES and had a question regarding product management best practices.
What kind of version control / source control have people been using? Just GIT checkins? Also, is there any best practices people have come up with when working on a product with more than one person? I'm going to handle engineering and audio while he handles art assets, so he could theoretically just send me the raw PNGs and I can put them together, but ideally there'd be a way for us to both work in the project and not suffer from merging conflicts and the like.
Thoughts?