How to make character move while shooting? [SOLVED]

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dale_coop
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Re: How to make character move while shooting?

Post by dale_coop » Sat Sep 22, 2018 8:52 am

I think it should work yes.
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PortableAnswers
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Re: How to make character move while shooting?

Post by PortableAnswers » Mon Sep 24, 2018 11:50 am

Then I am probably just doing something wrong. I was also unsuccessful at getting the default "a_create_projectile" script that is unaltered to work. I notice in the newest version of NESmaker, there is something called Projectile Source under Game Objects. I am wondering if that has something to do with it?
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dale_coop
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Re: How to make character move while shooting?

Post by dale_coop » Mon Sep 24, 2018 11:57 am

The "projectile source" object is used for monster's projectiles.
Which module are you using?
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Re: How to make character move while shooting?

Post by PortableAnswers » Mon Sep 24, 2018 11:59 am

dale_coop wrote:
Mon Sep 24, 2018 11:57 am
The "projectile source" object is used for monster's projectiles.
Which module are you using?
I am using the Adventure module.
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dale_coop
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Re: How to make character move while shooting?

Post by dale_coop » Mon Sep 24, 2018 12:02 pm

In the Adventure module, the "projectile source" object is used for monster's projectiles, and the "Projectile" game object is your player projectile.
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My games: PRESS START GAME / UNDERGROUND ADVENTURE
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dale_coop
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Re: How to make character move while shooting?

Post by dale_coop » Mon Sep 24, 2018 12:06 pm

But in the 4.0.11, your player needs to "get" this weapon, to be able to use it ;)
An NPC can give your player the item "Magic-Projectile"
Or you can give this ability by default to your player, in your "project > Info", check "Weapon 2".
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My games: PRESS START GAME / UNDERGROUND ADVENTURE
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Re: How to make character move while shooting?

Post by PortableAnswers » Mon Sep 24, 2018 12:31 pm

Ah yes, I forgot to do that! Thanks once again!
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