Page 2 of 2

Re: How to make character move while shooting?

Posted: Sat Sep 22, 2018 8:52 am
by dale_coop
I think it should work yes.

Re: How to make character move while shooting?

Posted: Mon Sep 24, 2018 11:50 am
by PortableAnswers
Then I am probably just doing something wrong. I was also unsuccessful at getting the default "a_create_projectile" script that is unaltered to work. I notice in the newest version of NESmaker, there is something called Projectile Source under Game Objects. I am wondering if that has something to do with it?

Re: How to make character move while shooting?

Posted: Mon Sep 24, 2018 11:57 am
by dale_coop
The "projectile source" object is used for monster's projectiles.
Which module are you using?

Re: How to make character move while shooting?

Posted: Mon Sep 24, 2018 11:59 am
by PortableAnswers
dale_coop wrote:
Mon Sep 24, 2018 11:57 am
The "projectile source" object is used for monster's projectiles.
Which module are you using?
I am using the Adventure module.

Re: How to make character move while shooting?

Posted: Mon Sep 24, 2018 12:02 pm
by dale_coop
In the Adventure module, the "projectile source" object is used for monster's projectiles, and the "Projectile" game object is your player projectile.

Re: How to make character move while shooting?

Posted: Mon Sep 24, 2018 12:06 pm
by dale_coop
But in the 4.0.11, your player needs to "get" this weapon, to be able to use it ;)
An NPC can give your player the item "Magic-Projectile"
Or you can give this ability by default to your player, in your "project > Info", check "Weapon 2".

Re: How to make character move while shooting?

Posted: Mon Sep 24, 2018 12:31 pm
by PortableAnswers
Ah yes, I forgot to do that! Thanks once again!