Pixel art programs?

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RADUTRON
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Re: Pixel art programs?

Post by RADUTRON » Wed Mar 07, 2018 1:28 pm

“Sprite Something” on iOS is a cool one. You can save as a gif and email it to yourself.
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Andy
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Re: Pixel art programs?

Post by Andy » Fri Mar 09, 2018 4:40 pm

I am no pro at pixel art, but am having a blast using piskel. It's an online pixel art editor. There may be some adjusting needed once I get the NESMaker software but I'm ok with that. I am just using it as a tool to experiment with pixel art creation.
May the Schwartz be with you.
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JakeSpencer
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Re: Pixel art programs?

Post by JakeSpencer » Sat Mar 10, 2018 4:59 am

Oh wow, this is a great question I never even thought to ask. Can't wait to check out some of these software suggestions, thanks so much everyone. Until now I had been using Inkscape with the grid turned on, which helped me retrofit some old NES sprites into vector artwork for some other things I'm working on. It's not perfect, but it's super easy to use. Here is an example of my retrofit and remake of the dragon from Little Samson.

Image Image Image Image Image
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Kasumi
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Re: Pixel art programs?

Post by Kasumi » Sat Mar 10, 2018 10:37 pm

Aseprite for anything animated. Aseprite for initial work on tilesets. I love Aseprite. Layers and animation as seperate concepts, proper indexed image support, feature packed, but easy to use.
Pyxel Edit somewhat begrudgingly for getting tile counts under 256.
Image
8x8 tiles+not being able to copy multiple tiles at a time makes one of the primary reasons I use Pyxel Edit a bit of a hassle. (Checking tile transitions while editing one tile that links to many others.) Pyxel Edit has a select tool, but it's only useful if the place you're moving the selection to is "unmapped". And if it's unmapped, you can't edit a tile and see the change someplace else...

Pro Motion can do the tileset thing, but I find it more frustrating. D-Pixel can also do it, but without the real time update on all tiles as you draw.

Since, I didn't see it mentioned in this thread, Graphics Gale: https://graphicsgale.com/us/

I prefer Aseprite to it, but Graphics Gale is totally free now. Also supports layers and animation. No real time tile edit (like Pro Motion and Pyxel Edit), but really solid beyond that.

Another one I don't use but is worth a try is Nigo-CHR: https://retrodaddy.itch.io/nigo-chr
It's a bit less user friendly than NES Screen Tool, but totally does the real time tile edit stuff. It just doesn't work on my primary work computer :(

I've been working on my own art program and toolset as well, but I don't know if I'll release most of it. (I'd rather not focus on user friendliness and support.)
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Dirk
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Re: Pixel art programs?

Post by Dirk » Tue Oct 09, 2018 10:42 pm

I use Paint, but I'm a bit disappointed, because the "improved" newer versions actually are worse for me. I used to be able to activate a grid and I could invert colours. I'm thinking about getting an old version, but I don't know how. I have a Windows 95 cd lying around somewhere, but I'm not sure if I can install an old paint version with it.
YouTube suggested videos about pixel art and I saw a tutorial about Aseprite. It looks pretty good and I'm contemplating buying it. Paint is getting a bit tedious :-)
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chronosv2
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Re: Pixel art programs?

Post by chronosv2 » Wed Oct 10, 2018 12:22 am

I use Aseprite and Pro Motion NG.

Pro Motion NG is actually slowly but surely replacing Aseprite for me as I figure out how to do some of the same things. It's definitely more complicated, but that complication seems to come with power and flexibility.
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Dirk
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Re: Pixel art programs?

Post by Dirk » Wed Oct 10, 2018 6:41 am

Do you use the free version of pro motion NG?
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chronosv2
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Re: Pixel art programs?

Post by chronosv2 » Wed Oct 10, 2018 10:20 am

I'm using the paid version. I decided that I wanted the expanded feature set. $40 might seem a little pricey, but I've made great use of the program's features in making mock-ups and tile making.
Aseprite is much less costly, but I've found that NG's ability to pick up parts of an image as a brush has come in really handy for repeating patterns and, as said, making screen mock-ups. The download page on the author's website actually shows a feature comparison if you want to see what the difference between the versions are.
https://www.cosmigo.com/pixel_animation ... /downloads
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Dirk
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Re: Pixel art programs?

Post by Dirk » Wed Oct 10, 2018 3:08 pm

But you can use parts of images as a brush in Aseprite too, can't you? At least I saw it in this video.
Thank you for the comparison link.
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DanielT1985
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Re: Pixel art programs?

Post by DanielT1985 » Fri Oct 12, 2018 11:56 pm

Use Aseprite. Sure, it's 14 dollars, but there is a LOT of amazing features to it that'll get you into Sprite art in no-time. They even have the NES pallet built into it, too. So you can just select it and get right into making your NES Sprites.
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