Pixel art programs?

Description of your first forum.
cfavreau
Posts: 1
Joined: Tue Mar 06, 2018 7:21 pm

Re: Pixel art programs?

Post by cfavreau » Tue Mar 06, 2018 7:29 pm

I use Paint.net . I use the color picker and an image that holds the color palette that I want to use so when I need a specific color I just use the color picker (the eye dropper tool) to get the color from the palette image. I also make a blank image that contains a 8x8 or whatever the dimensions for the art are as a background so I know the bounds. To view the grid just zoom in as far as it will go and the individual pixels show up.

Paint.Net: https://www.dotpdn.com/downloads/pdn.html
User avatar
Lother
Posts: 17
Joined: Tue Mar 06, 2018 5:30 pm

Re: Pixel art programs?

Post by Lother » Tue Mar 06, 2018 8:03 pm

I'm currently using NES Screen Tool, but I should give YY-CHR a chance.
SamyO
Posts: 3
Joined: Tue Mar 06, 2018 10:56 pm

Re: Pixel art programs?

Post by SamyO » Tue Mar 06, 2018 11:28 pm

Thanks for the tips guys, any videos you'd recommend on how to use YY-CHR or is it a case of dive in and get pixel painting?
User avatar
kainminter
Posts: 11
Joined: Wed Mar 07, 2018 3:24 am

Re: Pixel art programs?

Post by kainminter » Wed Mar 07, 2018 3:25 am

I like to use Pyxel Edit personally. http://www.pyxeledit.com/

Aesprite is also supposed to be good.
DocWaluigean
Posts: 14
Joined: Wed Mar 07, 2018 3:54 am

Re: Pixel art programs?

Post by DocWaluigean » Wed Mar 07, 2018 4:06 am

I use Aseprite. It's really amazing.

Or Krita on some occasions.
User avatar
opt2not
Posts: 16
Joined: Wed Mar 07, 2018 5:11 am

Re: Pixel art programs?

Post by opt2not » Wed Mar 07, 2018 5:15 am

Pickle Editor is also a great sprite editor. It’s got a very nice interface, and is pretty cheap! ($25)
http://www.pickleeditor.com/
User avatar
Lollie
Posts: 2
Joined: Wed Mar 07, 2018 3:01 am

Re: Pixel art programs?

Post by Lollie » Wed Mar 07, 2018 6:01 am

Aseprite is real easy to use, and inexpensive. I've been using it for a few years, and new features always seem to be on the way.
$15 for full version, and a trial version is available.
https://www.aseprite.org/

Pro Motion NG is more expensive, but worth considering too as it is packed with features. For example:
  • Full tile-editing features (including a tile-map editor, so you can test your tiles as you create them)
  • Pattern-drawing tool, for more complex tile patterns
  • "Color Constraints" tool (helps ensure that your pixel art adheres to hardware constraints)
The full version is available on Steam for $40 USD, and can be bought directly through their website as well.
http://store.steampowered.com/app/671190/Pro_Motion_NG/
https://www.cosmigo.com

The free version is also available on their website. A comparison between free and full version can be found here.
https://www.cosmigo.com/pixel_animation ... /downloads
User avatar
Godzil
Posts: 6
Joined: Tue Mar 06, 2018 5:17 pm

Re: Pixel art programs?

Post by Godzil » Wed Mar 07, 2018 9:08 am

(I do not recommend to buy ProMtion on steam unless you don’t mind to have a DRM in a tool that you can buy for the same price and don’t have the steam drm restriction :D)

As I said earlier, the free version is probably more than enough for most people using NESmaker, but yes it is worth the price, even for the previous version which was more expensive
User avatar
Lollie
Posts: 2
Joined: Wed Mar 07, 2018 3:01 am

Re: Pixel art programs?

Post by Lollie » Wed Mar 07, 2018 11:06 am

Different strokes! I personally re-purchased Aseprite on Steam (I originally got it via itch) because it meant the program would always be up-to-date, without me having to do a single thing.

That said and for what it's worth, Aseprite does have a non-invasive update checker built-in. Do whatever you're comfortable doing!
User avatar
FrankenGraphics
Posts: 37
Joined: Wed Mar 07, 2018 11:36 am

Re: Pixel art programs?

Post by FrankenGraphics » Wed Mar 07, 2018 11:43 am

The only tool to this date that has a GUI for making NES native meta-sprites is NESST. Sometimes i just hand edit meta-sprites in a text editor if the job is simple enough. It lacks animation tools, so i combine exports from it with photoshops' frame animator for previews most of the time.

I think yy-chr is popular among romhackers since it's essentially a graphic hex editor and therefore already has a wide user base that will recommend it, but don't let that make you miss out on the versatility of NESST.
Whichever tool you prefer will largely depend on what sort of work flow you develop. Be sure to try both thoroughly.
www.frankengraphics.com - NES homebrew blog
Post Reply