Pixel art programs?

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RADUTRON
Posts: 4
Joined: Tue Mar 06, 2018 10:19 pm

Re: Pixel art programs?

Post by RADUTRON » Wed Mar 07, 2018 1:28 pm

“Sprite Something” on iOS is a cool one. You can save as a gif and email it to yourself.
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Andy
Posts: 6
Joined: Tue Mar 06, 2018 9:49 pm

Re: Pixel art programs?

Post by Andy » Fri Mar 09, 2018 4:40 pm

I am no pro at pixel art, but am having a blast using piskel. It's an online pixel art editor. There may be some adjusting needed once I get the NESMaker software but I'm ok with that. I am just using it as a tool to experiment with pixel art creation.
May the Schwartz be with you.
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JakeSpencer
Posts: 54
Joined: Thu Mar 08, 2018 1:54 am

Re: Pixel art programs?

Post by JakeSpencer » Sat Mar 10, 2018 4:59 am

Oh wow, this is a great question I never even thought to ask. Can't wait to check out some of these software suggestions, thanks so much everyone. Until now I had been using Inkscape with the grid turned on, which helped me retrofit some old NES sprites into vector artwork for some other things I'm working on. It's not perfect, but it's super easy to use. Here is an example of my retrofit and remake of the dragon from Little Samson.

Image Image Image Image Image
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Kasumi
Posts: 93
Joined: Fri Mar 09, 2018 11:13 pm

Re: Pixel art programs?

Post by Kasumi » Sat Mar 10, 2018 10:37 pm

Aseprite for anything animated. Aseprite for initial work on tilesets. I love Aseprite. Layers and animation as seperate concepts, proper indexed image support, feature packed, but easy to use.
Pyxel Edit somewhat begrudgingly for getting tile counts under 256.
Image
8x8 tiles+not being able to copy multiple tiles at a time makes one of the primary reasons I use Pyxel Edit a bit of a hassle. (Checking tile transitions while editing one tile that links to many others.) Pyxel Edit has a select tool, but it's only useful if the place you're moving the selection to is "unmapped". And if it's unmapped, you can't edit a tile and see the change someplace else...

Pro Motion can do the tileset thing, but I find it more frustrating. D-Pixel can also do it, but without the real time update on all tiles as you draw.

Since, I didn't see it mentioned in this thread, Graphics Gale: https://graphicsgale.com/us/

I prefer Aseprite to it, but Graphics Gale is totally free now. Also supports layers and animation. No real time tile edit (like Pro Motion and Pyxel Edit), but really solid beyond that.

Another one I don't use but is worth a try is Nigo-CHR: https://retrodaddy.itch.io/nigo-chr
It's a bit less user friendly than NES Screen Tool, but totally does the real time tile edit stuff. It just doesn't work on my primary work computer :(

I've been working on my own art program and toolset as well, but I don't know if I'll release most of it. (I'd rather not focus on user friendliness and support.)
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