diagonals

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stevenshepherd
Posts: 105
Joined: Sun Feb 18, 2018 5:25 pm

diagonals

Post by stevenshepherd » Fri Mar 16, 2018 10:56 pm

I am discovering that diagonals are your enemy when trying to make the most of your limited 16x16 tiles :) Any tips?
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Kasumi
Posts: 81
Joined: Fri Mar 09, 2018 11:13 pm

Re: diagonals

Post by Kasumi » Sat Mar 17, 2018 1:29 am

Here's... a link to a topic on NESdev: https://forums.nesdev.com/viewtopic.php?f=21&t=16999

The really short version of my post there is that if you have two shared colors in most of the palettes rather than one, you can link in more subtle ways. (If your game is brightish, or cartoony.)

Two games to look at are Kirby's Adventure and Gimmick:
http://vgmaps.com/Atlas/NES/index.htm#Gimmick

http://vgmaps.com/Atlas/NES/index.htm#KirbysAdventure

If your game is dark (like Batman titles) just fade into black and fade back into a different palette.

Granted, I realize it's a bit easier with 256 16x16 tiles rather than 64.
stevenshepherd
Posts: 105
Joined: Sun Feb 18, 2018 5:25 pm

Re: diagonals

Post by stevenshepherd » Sat Mar 17, 2018 4:29 am

thanks!
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