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As in the level editor and where you set up point where bullets will shot at, etc. Currently it seems to render a black border (or whatever color is used for the BG) around the monsters and so on which is not at all how it'd look in-game. You should look into making in-editor look as consistent as it would look in the game as possible, which involves making bg color for sprite-based objects transparent.
Oh - you mean when an object is being placed when designing a screen...gotcha. I can discuss that with Josh, not sure how tricky it would be. But I'll add it to the cue! I can see how making background+monster scenarios, this would be beneficial!
You probably have custom in-tool sprite rendering routine anyway, so most likely all it would take is to, while plotting pixels, check if color is the BG color and if so don't plot anything.