I am following the NESmaker Beta1 tutorial on YouTube and have run in to some issues. (They aren't about how things are different now as I caught all of that and changed appropriately, I believe.)
I have created a screen on the map in the Overworld following what was done in the tutorial. However, when I build and test the game, the palette that is used to draw the screen is the fourth palette, not the first and second even though they are set correctly in the tool. The screen even displays correctly in the tool, but not in game. Secondly, the graphics are a bit messed up in game. There are lines of errant pixels seen in the image even though they do not appear in the editor. The screen looks like this:
Finally, as you can see, the player sprite is also not drawn. I did set up the HUD as explained in the Update video for 3.14 (as evidenced by the two rows of black at the bottom), but perhaps something else changed? The player is set up as a game object, I have set the position on the screen, and I have defined all of the animations. I have even set up the scripts (although they are different than in the tutorial), but I cannot tell if they are working or not as the sprite is not rendered. I have used fceux to look at the PPU data and the sprite data is there, just not drawn. FYI, the sprite should be rendered where the bottom black square shows up.
Are there any example projects that could be downloaded so that we can see how some of these things are set up instead of watching a bunch of tutorial videos?
I have created a screen on the map in the Overworld following what was done in the tutorial. However, when I build and test the game, the palette that is used to draw the screen is the fourth palette, not the first and second even though they are set correctly in the tool. The screen even displays correctly in the tool, but not in game. Secondly, the graphics are a bit messed up in game. There are lines of errant pixels seen in the image even though they do not appear in the editor. The screen looks like this:
Finally, as you can see, the player sprite is also not drawn. I did set up the HUD as explained in the Update video for 3.14 (as evidenced by the two rows of black at the bottom), but perhaps something else changed? The player is set up as a game object, I have set the position on the screen, and I have defined all of the animations. I have even set up the scripts (although they are different than in the tutorial), but I cannot tell if they are working or not as the sprite is not rendered. I have used fceux to look at the PPU data and the sprite data is there, just not drawn. FYI, the sprite should be rendered where the bottom black square shows up.
Are there any example projects that could be downloaded so that we can see how some of these things are set up instead of watching a bunch of tutorial videos?