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Currently it takes player the same amount to accelerate that it takes for him/her to stop. Tht may be nice and realistic, but often times you want to have something that stops easily but is slowly accelerating or vice versa. The solution? Separate deceleration slider in the object details. Those who would want the current behavior could set both acceleration and deceleration sliders to the same value, but people who need different values, because e.g. they want player to slowly accelerate but without having it take forever to stop coud have that.