Getting stuck on solids on death

Cobalt24

New member
Hey, I'm having a bug where if the player either hits the bottom of a solid or the top of a semisolid after the bounce death animation starts to play, they get stuck in place and softlock the game. Is there any fix for this? It probably has nothing to do with this but I'm using WolfMerrik's RAD Jump: http://nesmakers.com/viewtopic.php?f=3&t=840
 

dale_coop

Moderator
Staff member
Your death animation should be set to ignore solid: in your Effect0 object, for your action step 0, set the "ignore collision".
 

Cobalt24

New member
dale_coop said:
Your death animation should be set to ignore solid: in your Effect0 object, for your action step 0, set the "ignore collision".

On action step 0, No Player Collision does nothing, and Ignore Solids just makes me sink through everything as soon as I spawn.
 

dale_coop

Moderator
Staff member
Have you set the "Effect 0" object (not the "player" object) ? (this object is the player death effect/animation used in the platform module)

2018_08_31_01_01_52_Effect0_Mort_Player_Object_details.png


In the tutorial video here (at 45:46):
https://youtu.be/G5fmJ-H6Sgg?t=2746
 

Mugi

Member
I don't really know if the rad jump affects things and how, as i've not gone through the code to see what it does.

I had this issue myself too though, where i kept going inside solid objects and being stuck in death animation during death (no softlocks though.)
turned out my issue was that i did not give a bounding box for my death object, doing that fixed everything with it (im using collision with my death object to look like the player just collapses to the ground.)
 

Mugi

Member
disable gravity from the death object, which will simply make it unable to move at all.
 

dale_coop

Moderator
Staff member
And for your Action Step 0, set the End of Animation (or end of action with a small timer) to "RestartGame".
 
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