How to un-trigger screens after death

CutterCross

Active member
So I'm having an issue where if the player triggers a screen and then dies, the screen will stay triggered once reloaded. Is there a way to un-trigger all screens after death?
 

Mihoshi20

Member
CutterCross said:
So I'm having an issue where if the player triggers a screen and then dies, the screen will stay triggered once reloaded. Is there a way to un-trigger all screens after death?

I had this same issue in my current game that caused a possible exploit where the player could enter a room hit a switch, then die to a monster and when they entered the room again from a checkpoint all monsters would be dead allowing progress and a repeat in the next room. I decided on a work around that partially solved the issue which was to limit the player's lives. It worked for my game though still easily exploited and not a universal solution. It would be nice to be able to un-trigger a room or group of rooms but I haven't looked that far into the engine to see how the triggering actually works.
 
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