Flipping the "Jump On Kills" bit through ASM
- CutterCross
- Posts: 362
- Joined: Sat Apr 28, 2018 9:42 pm
Flipping the "Jump On Kills" bit through ASM
I'm trying to find a way to flip the "Jump On Kills" bit for monsters in one of my scripts, since I want the player to be able to jump on monsters to kill them during said script, but not by default. The problem is, nothing I've tried has worked. Probably just a big oversight from my part but I'd still like some help on this.
Music Man:
The Tower of Turmoil: viewtopic.php?f=12&t=1348
When the Clock Hands Stall: viewtopic.php?f=51&t=2132
The Tower of Turmoil: viewtopic.php?f=12&t=1348
When the Clock Hands Stall: viewtopic.php?f=51&t=2132