Flipping the "Jump On Kills" bit through ASM

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CutterCross
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Joined: Sat Apr 28, 2018 9:42 pm

Flipping the "Jump On Kills" bit through ASM

Post by CutterCross » Sun Sep 23, 2018 4:28 pm

I'm trying to find a way to flip the "Jump On Kills" bit for monsters in one of my scripts, since I want the player to be able to jump on monsters to kill them during said script, but not by default. The problem is, nothing I've tried has worked. Probably just a big oversight from my part but I'd still like some help on this.
The Tower of Turmoil: viewtopic.php?f=12&t=1348
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