stevenshepherd
New member
I am open to different ideas, but right now I have it set up so that you hold A and then when you release A, you shot your projectile.
In this case, it is a fishing rod that casts. You release A and the projectile goes a set distance, stops, changes animation, and then disappears after a set amount of time (this is all set up in the action steps using timers etc).
What I would like is that when you hold A, there is a change/windup animation where she is getting ready to cast, and then releasing A trigger a new animation (holding the rod forward) and triggers the projectile.
I tried to make it so that getting ready to cast was my melee, and assigned to hold A, and then my projectile assigned to release A. Presumably that would get me part way there, but all kinds of funky things happen, like the projectile never shoots or appears, and the melee is all off, even though I set its offset.
So that is as far as I got. Basically I need
1) Hold A = casting wind up animation
2) Release A = triggers "holding fishing rod" animation, and triggers projectile
Down the road I'll also need to make it so that when the projectile is on the screen (i.e., the fishing bait is in the water), she either can't move until a timer runs our, or the player can cancel it by pressing A. Also will need to make it tile specific where the animation changes depending on whether or not the projectile hits land or water....but that seems like a future problem to figure out.
Thanks for any help anyone can offer me!
In this case, it is a fishing rod that casts. You release A and the projectile goes a set distance, stops, changes animation, and then disappears after a set amount of time (this is all set up in the action steps using timers etc).
What I would like is that when you hold A, there is a change/windup animation where she is getting ready to cast, and then releasing A trigger a new animation (holding the rod forward) and triggers the projectile.
I tried to make it so that getting ready to cast was my melee, and assigned to hold A, and then my projectile assigned to release A. Presumably that would get me part way there, but all kinds of funky things happen, like the projectile never shoots or appears, and the melee is all off, even though I set its offset.
So that is as far as I got. Basically I need
1) Hold A = casting wind up animation
2) Release A = triggers "holding fishing rod" animation, and triggers projectile
Down the road I'll also need to make it so that when the projectile is on the screen (i.e., the fishing bait is in the water), she either can't move until a timer runs our, or the player can cancel it by pressing A. Also will need to make it tile specific where the animation changes depending on whether or not the projectile hits land or water....but that seems like a future problem to figure out.
Thanks for any help anyone can offer me!