Where is coding for end of text actions at?

darkhog

New member
Seems like Win Game isn't implemented there, as it leads to screen corruption (kill screen similar to Pacman's 256 level glitch) after message is written. Now, I would be perfectly able to do that code (could probably reuse code of win tile) if I knew which file contains code handling end of text actions.

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Bucket Mouse

Active member
Remember my topic from back when I was trying to find that myself? My theory was that the variable was STRINGEND, but I can't be sure.
 

darkhog

New member
I'm afraid I'm not aware of that thread, lol. Really wish Joe would be more open about the way internals of the engine work so making changes to it is easier. After all, as the old adage says (which is even more true if we talk assembly) there are two types of code: code you understand and code written by someone else.

Anyway, I'm not so much interested in the variable as much in the code that does things depending on it (giving player item, etc.) so I can fix the Win Game ID.
 
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