monster projectile sound

Scottdanoob

New member
just wondering how i set that up. its the last thing i need to add to my game. i imported the famitracker sound and it works. i just dont know how to assign it to the monster(s) that shoot correctly
 

Scottdanoob

New member
im guessing it has something to do with the code of the i have set up for the monster's weapon being created but i tried to add to play sound code and it crashed after the start screen
 

dale_coop

Moderator
Staff member
Which module?
Could you share the code you added?

if it's the Adventure module, the b_create_melee.asm uses a "PlaySound #sfx_slash"
So check that your project has the "sfx_slash" sound.

And check this fix: http://nesmakers.com/viewtopic.php?p=7638#p7638
 
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